Thanael Industries Mark 5 All-Terrain Tracked Chassis

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Thanael Industries Mark 5 All-Terrain Tracked Chassis

Post by Rainman on Mon Feb 14, 2011 10:06 am

Thanael Industries' first production vehicle, this unarmed tracked chassis was developed as an attempt to create a sturdy all-environments capable vehicle, demonstrating significant stability, decent speed, and realistic handling for a "tank" style vehicle, with steering accomplished by increasing or decreasing engine power to one of the tracks. With the addition of a pair of jets and manipulatable drag flaps, the vehicle can either put on a burst of speed with increased traction (or decreased for jumps), ford shallow water, or propel itself through deeper waters. It is fast enough that with clever use of jets and the drag flaps, it can negotiate the jump in the starting Coliseum map, with a cruising speed of roughly 25-30 VEL.

Code:
//Mk. 5 "Darwin" All-Terrain Vehicle
//by Rainman

Val
{
   Engine1(default=0,min=-2000,max=2000,step=1000)
   Engine2(default=0,min=-2000,max=2000,step=1000)
   Brake(default=0,min=0,max=2000,step=1000)
   Drag1(default=179,min=140,max=180,step=5)
   Drag2(default=179,min=140,max=180,step=5)
   Flaps(default=160,min=140,max=200,step=5)
   RECOILJET(default=0,min=0,max=10000,step=5000)
}
Key
{
   0:Engine1(step=-300),Engine2(step=-300)
   1:Engine1(step=300),Engine2(step=300)
   2:Engine1(step=-500),Engine2(step=500),Drag2(step=-10)
   3:Engine1(step=500),Engine2(step=-500),Drag1(step=-10)
   4:Recoiljet(step=5000),Flaps(step=-10)
   5:Brake(step=250)
   6:Recoiljet(step=5000),Flaps(step=10)
}
Body {
   Core(color=#212121){
      W:Frame(angle=45){
         Jet(angle=90,power=RECOILJET,color=#212121){
         }
      }
      E:Frame(angle=45){
         Jet(angle=90,power=RECOILJET,color=#212121){
         }
      }
      E:Chip(angle=140,color=#212121){
         E:Chip(angle=-140,color=#212121){
            E:Weight(angle=138,color=#212121){
               E:Weight(angle=-228,color=#212121){
               }
            }
            E:Chip(color=#212121){
               N:Chip(angle=Drag1,color=#212121){
               }
               E:RLW(angle=90,effect=2,power=-Engine1,brake=Brake,color=#212121){
               }
               w:RLW(angle=90,effect=2,power=Engine1,brake=Brake,color=#212121){
               }
               N:Chip(color=#212121){
                  S:Chip(angle=Flaps,color=#212121){
                  }
                  E:RLW(angle=90,effect=2,power=-Engine1,brake=Brake,color=#212121){
                  }
                  w:RLW(angle=90,effect=2,power=Engine1,brake=Brake,color=#212121){
                  }
                  N:Frame(angle=-20,color=#212121){
                     E:RLW(angle=90,effect=2,power=-Engine1,brake=Brake,color=#212121){
                     }
                     w:RLW(angle=90,effect=2,power=Engine1,brake=Brake,color=#212121){
                     }
                  }
               }
               S:Chip(color=#212121){
                  E:RLW(angle=90,effect=2,power=-Engine1,brake=Brake,color=#212121){
                  }
                  w:RLW(angle=90,effect=2,power=Engine1,brake=Brake,color=#212121){
                  }
                  S:Chip(angle=Flaps,color=#212121){
                  }
                  S:Frame(angle=-20,color=#212121){
                     E:RLW(angle=90,effect=2,power=-Engine1,brake=Brake,color=#212121){
                     }
                     w:RLW(angle=90,effect=2,power=Engine1,brake=Brake,color=#212121){
                     }
                  }
               }
            }
         }
      }
      W:Chip(angle=140,color=#212121){
         W:Chip(angle=-140,color=#212121){
            W:Weight(angle=138,color=#212121){
               W:Weight(angle=-228,color=#212121){
               }
            }
            W:Chip(color=#212121){
               N:Chip(angle=Drag2,color=#212121){
               }
               E:RLW(angle=90,effect=2,power=-Engine2,brake=Brake,color=#212121){
               }
               w:RLW(angle=90,effect=2,power=Engine2,brake=Brake,color=#212121){
               }
               N:Chip(color=#212121){
                  S:Chip(angle=Flaps,color=#212121){
                  }
                  E:RLW(angle=90,effect=2,power=-Engine2,brake=Bbrake,color=#212121){
                  }
                  w:RLW(angle=90,effect=2,power=Engine2,brake=Brake,color=#212121){
                  }
                  N:Frame(angle=-20,color=#212121){
                     E:RLW(angle=90,effect=2,power=-Engine2,brake=Brake,color=#212121){
                     }
                     w:RLW(angle=90,effect=2,power=Engine2,brake=Brake,color=#212121){
                     }
                  }
               }
               S:Chip(color=#212121){
                  S:Chip(angle=Flaps,color=#212121){
                  }
                  E:RLW(angle=90,effect=2,power=-Engine2,brake=Brake,color=#212121){
                  }
                  w:RLW(angle=90,effect=2,power=Engine2,brake=Brake,color=#212121){
                  }
                  S:Frame(angle=-20,color=#212121){
                     E:RLW(angle=90,effect=2,power=-Engine2,brake=Brake,color=#212121){
                     }
                     w:RLW(angle=90,effect=2,power=Engine2,brake=Brake,color=#212121){
                     }
                  }
               }
            }
         }
      }
   }
}
Script
{
   print 1,"///Mk. 5 'Darwin' All-Terrain Vehicle ///"
   print 2,"  FPS=",_FPS(),"  Chips=",_CHIPS()," Weight=",_WEIGHT()
   print 4,"  Vel=",_VEL(),"  Fuel=",_FUEL(),"
   print 5,"  Arrow keys control chassis. Z to boost with downforce, C to boost with upforce, X to brake."
}

Advanced Notes: Be judicious when turning. At speed, the vehicle has a significant tendency to lose traction and drift if turned too sharply.
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Re: Thanael Industries Mark 5 All-Terrain Tracked Chassis

Post by Timothy Ashtön on Mon Feb 14, 2011 10:47 am

I must say this is well done. Interesting design and concept. I like the fact you use multiple wheels to create a 'tread' like effect, it turns on a dime, down force+boost is tuned right.

But as for the up force+boost, I think we should create a map with 'stairs' and game to test speed factor for tanks built in the future.

What if you add a cover of cowls on the treads, and try to make it a fighting tank instead of reconnaissance? Have a main gun? Up to you. :3
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Re: Thanael Industries Mark 5 All-Terrain Tracked Chassis

Post by Rainman on Mon Feb 14, 2011 11:26 am

Well, a cover of cowls would be purely cosmetic; making it a fighting tank would involve making the tread tops out of weights instead. You'll find I actually did make this into a fighting tank, in the adjacent topic for the Mk. 10 Main Battle Tank; I just also wanted to post the unarmed, "explorer" version for people who like the way the tank handles but aren't in the mood to be shot up. Wink
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Re: Thanael Industries Mark 5 All-Terrain Tracked Chassis

Post by Timothy Ashtön on Thu Feb 17, 2011 10:58 am

I would say so, we could have one hell of a tank fight with these thing while the 'explorer' filmed it all =D
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Re: Thanael Industries Mark 5 All-Terrain Tracked Chassis

Post by Rainman on Thu Feb 17, 2011 11:32 am

Sounds promising. I'd love to take these out for a real mano-a-mano spin; concept testing against other models by opening two copies of rigidchips and making a lan game with yourself is one thing, and quite useful in getting a general idea of its capabilities, but in spite of that the Mk.10 hasn't really been tested in player-vs-player combat yet.
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Re: Thanael Industries Mark 5 All-Terrain Tracked Chassis

Post by RA2lover on Thu Feb 17, 2011 1:20 pm

me and Gear97 have tested it earlier, and the devastator variant is more effective at it.
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Re: Thanael Industries Mark 5 All-Terrain Tracked Chassis

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