F-03A

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F-03A

Post by Echo_Delta_Oscar on Sat Apr 02, 2011 4:48 am

This is my first working fighter; I used the american denomination F, with n°03 platform and A configuration.

The plane is inherently stable, and features reheat and in-wing airbrakes.

Commands in game.

Here is a picture



Here is the code

Code:

Val
[
   Engine(default=0,min=0,max=100000,step=0)
   Reheat(default=0, min=0, max=100000, step=5000)
   RollE(default=4,min=-30,max=20,step=20)
   RollW(default=4,min=-30,max=20,step=20)
   Yaw(default=0,min=-10, max=10, step=2)
   Steer(default=0, min=-4, max=4, step=1)
   Pitch(default=0,min=-25,max=25,step=10)
   G1(default=30,min=30, max=120, step=0)
   G2(default=0,min=-180. max=0, step=0)
   G3(default=60,min=60, max=180, step=0)
   G4(default=90,min=0, max=90, step=0)
   Gear(default=0,min=0, max=1, step=0)
   ABR1(default=4, min=5, max=45, step=3)
   ABR2(default=4, min=-45, max=5, step=3)
   Brk(default=0, min=0, max=150, step=100)
   Trig(default=0, min=0, max=100000, step=100000)
   
   
]

Key
[
   15:Engine(step=10000)
   8:Engine(step=-1000)
   12:Gear(step=1)
   10:Gear(step=-1)
   7:Yaw(step=5), Steer(step=2)
   9:Yaw(step=-5), Steer(step=-2)
   2:RollE(step=5), RollW(step=-5)
   3:RollW(step=5), RollE(step=-5)
   0:Pitch(step=5)
   1:Pitch(step=-5)
   16:ABR1(step=10), ABR2(step=-10), Brk(step=5)
   14:Trig(step=100000)
   4:Reheat(step=100000)
   
   
   
]

Body [
   Core()[
      //NOSE//
      N:Weight(option=1)[E:Cowl(angle=-90, color=#801010)[E:Cowl(angle=-90, color=#801010)[
      S:Cowl(option=0,angle=45,effect=#a0fb, color=#ffffff)[
      E:Cowl(angle=-92, effect=#a0fb, color=#ffffff)[]
      W:Cowl(angle=-92, effect=#a0fb, color=#ffffff)[]
      S:Cowl(option=0,effect=#a0fb, angle=-60, color=#ffffff)[
      E:Cowl(angle=-92, effect=#a0fb, color=#ffffff)[]
      W:Cowl(angle=-92, effect=#a0fb, color=#ffffff)[]
      S:Cowl(option=0,angle=-45, effect=#a0fb, color=#ffffff)[
      E:Cowl(angle=-92, effect=#a0fb, color=#ffffff)[]
      W:Cowl(angle=-92, effect=#a0fb, color=#ffffff)[]
      ]]]]]
      
      W:Cowl(angle=-90, color=#801010)[]E:Cowl(angle=120, color=#801010)[]W:Cowl(angle=120, color=#801010)[]
      N:TrimF(angle=-90)[
      S:Frame(angle=Steer)[S:RudderF(angle=G4)[S:Wheel(effect=0, color=#801010)[]]]]
      N:Weight(option=2)[
      E:Cowl(angle=-90, color=#801010)[N:Cowl(option=4, color=#801010)[]E:Cowl(angle=-90, color=#801010)[
      N:Cowl(angle=-45, color=#801010)[N:Cowl(angle=-80, color=#801010)[]]]]
      W:Cowl(angle=-90, color=#801010)[N:Cowl(option=3, color=#801010)[]]
      E:Cowl(angle=120, color=#801010)[N:Cowl(option=4, color=#801010)[]]
      W:Cowl(angle=120, color=#801010)[N:Cowl(option=3, color=#801010)[]]
      ]]
      E:Cowl(angle=-90, color=#801010)[E:Cowl(angle=-90, option=1, color=#801010)[]]
      W:Cowl(angle=-90, color=#801010)[]E:Cowl(angle=120, color=#801010)[]W:Cowl(angle=120, color=#801010)[]

      //FRAME//
      S:Frame()[E:Cowl(angle=-90, color=#801010)[E:Cowl(angle=-90, option=1, color=#801010)[
      S:Cowl(angle=-15, color=#801010)[E:Cowl(angle=-95, color=#801010)[]W:Cowl(angle=-95, color=#801010)[]
      S:Cowl(color=#801010)[E:Cowl(angle=-100, color=#801010)[]W:Cowl(angle=-100, color=#801010)[]
      S:Cowl(color=#801010)[E:Cowl(angle=-105, color=#801010)[]W:Cowl(angle=-105, color=#801010)[]
      S:Cowl(color=#801010)[E:Cowl(angle=-110, color=#801010)[]W:Cowl(angle=-110, color=#801010)[]
      S:Cowl(angle=-15, color=#801010)[]]]]]
      ]]W:Cowl(angle=-90, color=#801010)[]
      E:Cowl(angle=120, color=#801010)[]W:Cowl(angle=120, color=#801010)[]
      S:Weight(option=2, color=#801010)[E:Cowl(angle=120, color=#801010)[]W:Cowl(angle=120, color=#801010)[]

      //R WING//
      E:Chip(angle=-7, color=#200050)[S:Chip(angle=ABR1, color=#200050)[]S:Chip(angle=ABR2, color=#200050)[]
      S:Frame(angle=160)[

      //MG//
      S:Arm(angle=20, power=Trig, option=20000, color=#000000)[]]
      
      E:Chip(color=#200050)[
      E:Cowl(angle=-90, color=#801010)[E:Cowl(angle=-90, color=#801010)[
      N:Cowl(angle=-45, color=#801010)[]S:Cowl(angle=-45, color=#801010)[]]
      N:Cowl(option=4, color=#801010)[]S:Cowl(option=3, color=#801010)[]]
      W:Cowl(angle=-90, color=#801010)[N:Cowl(option=3, color=#801010)[]S:Cowl(option=4, color=#801010)[]]
      
      N:Jet(angle=-90, effect=2, power=-Engine)[]
      S:Jet(angle=-90, effect=4, power=Reheat)[]
      S:Frame(angle=160)[
      
      //MG//
      S:Arm(angle=20, power=Trig, option=20000, color=#000000)[]]


      S:Chip(angle=4, color=#200050)[]E:Chip(color=#200050)[
      S:Chip(angle=4, color=#200050)[]E:Chip(color=#200050)[
      S:Chip(angle=RollE, color=#200050)[]E:Chip(color=#200050)[E:Chip(color=#200050)[
      S:Chip(angle=RollE, color=#200050)[]]S:Chip(angle=RollE, color=#200050)[]]]]]]

      //L WING//
      W:Chip(angle=-7, color=#200050)[S:Chip(angle=ABR1, color=#200050)[]S:Chip(angle=ABR2, color=#200050)[]
      S:Frame(angle=160)[
      
      //MG//
      S:Arm(angle=20, power=Trig, option=20000, color=#000000)[]]

      W:Chip(color=#200050)[E:Cowl(angle=-90, color=#801010)[E:Cowl(angle=-90, color=#801010)[
      N:Cowl(angle=-45, color=#801010)[]S:Cowl(angle=-45, color=#801010)[]]
      N:Cowl(option=4, color=#801010)[]S:Cowl(option=3, color=#801010)[]]
      W:Cowl(angle=-90, color=#801010)[N:Cowl(option=3, color=#801010)[]S:Cowl(option=4, color=#801010)[]]
      
      N:Jet(angle=-90, effect=2, power=-Engine)[]
      S:Jet(angle=-90, effect=4, power=Reheat)[]
      S:Frame(angle=160)[
      
      //MG//
      S:Arm(angle=20, power=Trig, option=20000, color=#000000)[]]
      
      S:Chip(angle=4, color=#200050)[]W:Chip(color=#200050)[
      S:Chip(angle=4, color=#200050)[]W:Chip(color=#200050)[
      S:Chip(angle=RollW, color=#200050)[]W:Chip(color=#200050)[W:Chip(color=#200050)[
      S:Chip(angle=RollW, color=#200050)[]]S:Chip(angle=RollW, color=#200050)[]]]]]]
      S:Frame()[E:Cowl(angle=120, color=#801010)[]W:Cowl(angle=120, color=#801010)[]


      //GEAR//
      E:Frame(angle=G1)[E:Frame(angle=G2)[E:Wheel(angle=G3, break=Brk, effect=3, color=#200050)[]]]
      W:Frame(angle=G1)[W:Frame(angle=G2)[W:Wheel(angle=G3, break=Brk, effect=3, color=#200050)[]]]
      S:Frame()[E:Cowl(angle=120, color=#801010)[]W:Cowl(angle=120, color=#801010)[]
      S:Frame(angle=-3)[S:Cowl(option=2, angle=40, color=#801010)[]
      E:Cowl(angle=120, color=#801010)[S:Cowl(option=4, angle=10, color=#801010)[]]
      W:Cowl(angle=120, color=#801010)[S:Cowl(option=3, angle=10, color=#801010)[]]
      //Rudder//
      S:TrimF(angle=90)[E:Trim(angle=-Yaw, color=#200050)[S:Chip(color=#200050)[
      E:Cowl(option=2, color=#200050)[]E:Cowl(option=4, color=#200050)[]
      W:Cowl(option=3, color=#200050)[]]E:Chip(color=#200050)[]]]
      //TAIL//
      E:Trim(angle=Pitch, color=#200050)[S:Chip(color=#200050)[
      S:Chip(angle=-5, color=#200050)[]]E:Chip(color=#200050)[
      S:Chip(color=#200050)[]E:Chip(color=#200050)[S:Chip(color=#200050)[]]]]
      W:Trim(angle=-Pitch, color=#200050)[S:Chip(color=#200050)[
      S:Chip(angle=-5, color=#200050)[]]W:Chip(color=#200050)[
      S:Chip(color=#200050)[]W:Chip(color=#200050)[S:Chip(color=#200050)[]]]]
      ]]]]]




]]

Script[

   print 0,"Welcome to Rigid-Chips World."
   print 1,"  FPS=",_FPS(),"  Chips=",_CHIPS()
   print 2,"  Width=",_WIDTH(),"  Height=",_HEIGHT()," Weight=",_WEIGHT()
   print 3,"  Faces=",_FACE()
   print 4,"  VZ=",_VZ()*3600/1852, "kts"
   print 5,"Arrow Keys for Pitch and Roll"
   print 6,"A, D for Yaw"
   print 7,"W, S for Throttle"
   print 8,"E for Brakes and Spoilers, Z for Reheat(Afterburner)"
   print 9,"F, V to retract/deploy Landing Gear"
   print 10,"Q triggers guns"

   if Gear=(0)[
   G1=G1-3
   G2=G2+6
   G3=G3-4
   G4=G4+3]
   
   if Gear=(1)[
   G1=G1+3
   G2=G2-6
   G3=G3+4
   G4=G4-3]

]

Here is the X-03 platform on which this fighter is based

Code:

Val
[
   Break(default=0,min=0,max=80,step=80)
   Roll(default=0,min=-20,max=20,step=20)
   Pitch(default=0,min=-20,max=20,step=10)
   Engine(default=0,min=0,max=40000,step=0)
   
   
]

Key
[
   7:Engine(step=10000)
   4:Engine(step=-1000)
   2:Roll(step=2.0)
   3:Roll(step=-2.0)
   0:Pitch(step=5)
   1:Pitch(step=-5)
   
   
   
]

Body [
   Core()[ //JET//
      S:Jet(angle=-90, effect=4, power=Engine)[]
      S:Jet(angle=90, effect=4, power=-Engine)[]
      //NOSE//
      N:Weight(option=3)[N:TrimF(angle=-90)[S:Frame()[S:RudderF(angle=90)[S:Wheel()[]]]]N:Weight(option=2)[]]
      //FRAME//
      S:Frame()[S:Frame()[
      //GEAR//
      E:Frame(angle=30)[E:Frame()[E:Wheel(angle=60)[]]]
      W:Frame(angle=30)[W:Frame()[W:Wheel(angle=60)[]]]
      //R WING//
      E:Chip(angle=-7)[S:Chip(angle=5)[]E:Chip()[S:Chip(angle=5)[]E:Chip()[S:Chip(angle=5)[]E:Chip()[S:Chip(angle=5)[]E:Trim(angle=Roll)[]]]]]
      //L WING//
      W:Chip(angle=-7)[S:Chip(angle=5)[]W:Chip()[S:Chip(angle=5)[]W:Chip()[S:Chip(angle=5)[]W:Chip()[S:Chip(angle=5)[]W:Trim(angle=Roll)[]]]]]
      S:Frame()[S:Frame()[S:Frame(angle=-3)[S:TrimF(angle=90)[]
      //TAIL//
      E:Trim(angle=Pitch)[S:Chip()[]E:Chip()[S:Chip()[]E:Chip()[S:Chip()[]]]]
      W:Trim(angle=-Pitch)[S:Chip()[]W:Chip()[S:Chip()[]W:Chip()[S:Chip()[]]]]
      S:Trim(angle=45)[E:Chip()[]W:Chip()[]]
      S:Trim(angle=-45)[E:Chip()[]W:Chip()[]]
      ]]]]]




]]
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Echo_Delta_Oscar
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Re: F-03A

Post by Rainman on Sun Sep 18, 2011 3:30 pm

EDIT: WOW!

Just... WOW!

Now that I finally figured how this thing works and remapped the controls more to my taste, I am... absolutely blown away. This is without doubt the best gunship I have ever seen. It is fast, nimble in the extreme, ludicrously tough, has massive firepower, and pinpoint accuracy. It's practically perfect.


The only, and I do mean only thing I can possibly think of that would improve this vehicle would be an altitude control mechanism, so that one can engage high-altitude aerial targets..
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