Laputan Blueprints Cannons

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Re: Laputan Blueprints Cannons

Post by Rainman on Thu May 05, 2011 5:24 pm

Is there any news on whether LB will include 'true' guns like Rigidchips?
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Re: Laputan Blueprints Cannons

Post by Timothy Ashtön on Thu May 05, 2011 9:05 pm

Currently >> Takeya "I will build in neither a combat nor online play. However, I will prepare the infrastructure that other people can build in. For instance, it is Lua API etc."

Other than Bwansy's letters to and from Takeya, we have no other information on that matter.
If you on the adventurous side interest your buddies into building in LB, but the only combat I can see is building two 'Objects' sepertely with seperate controls and having a ramfest... T-T
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Re: Laputan Blueprints Cannons

Post by RA2lover on Fri May 06, 2011 10:22 am

or jet-based guns.

maybe someone will be able to build a V-3 cannon like gun able to launch projectiles at supersonic speeds.

anyway, my laptop runs the basic car at 20FPS with the "bis" physics model(half as much computational power as the standard one), so i can't design much.
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Re: Laputan Blueprints Cannons

Post by Timothy Ashtön on Sat May 07, 2011 11:35 am

Wow, I completely missed that. Canons, but how do we reload them? Other than the obvious 'u' or 'r'.
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Re: Laputan Blueprints Cannons

Post by RA2lover on Sat May 07, 2011 12:02 pm

moving parts!

i don't think its THAT hard to make a blowback system on LB, althought someone might be wanting to use a robotic arm to manipulate objects...
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Laputan Blueprints Cannons

Post by Timothy Ashtön on Sat May 07, 2011 8:40 pm

Other than the 'holy schnitzel stick, thats one insane canon object' I think it's worth a try. But man, I'm glad Takeya went with blueprints compared to .txt!
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Re: Laputan Blueprints Cannons

Post by Thorero on Mon May 09, 2011 10:56 am

I've been playing around with creating projectile launchers in LB, but the best I've managed to come up with is the projectilelauncher.lbd file included in LB... Not the best, but I guess it's a start. Bwansy's got a pretty cool gun in LB though, Gun1c.lbd.

Perhaps we should have an LB build off? Very Happy

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Re: Laputan Blueprints Cannons

Post by RA2lover on Mon May 09, 2011 2:38 pm

i found out something: the thrust force jets do is only related to the mass of the parent object. this means you can get more acceleration by using lots of small jets at the same time attached to a heavy object. this rocket uses this concept.

Code:
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        <TO>
            <obj>13</obj>
            <type>box</type>
            <side>1</side>
            <coord>1</coord>
            <u>1</u>
            <v>0.875</v>
            <bury>1</bury>
        </TO>
    </ATTACHMENT>
    <ATTACHMENT>
        <ATTACH>
            <type>linear</type>
            <direction>5</direction>
            <name>Brake</name>
            <reverse>0</reverse>
            <angle>90</angle>
        </ATTACH>
        <FROM>
            <obj>12</obj>
            <type>disk</type>
            <side>2</side>
            <coord>0</coord>
            <angle>180</angle>
            <bury>1</bury>
            <cover>1</cover>
        </FROM>
        <TO>
            <obj>13</obj>
            <type>box</type>
            <side>1</side>
            <coord>1</coord>
            <u>1</u>
            <v>0.125</v>
            <bury>1</bury>
        </TO>
    </ATTACHMENT>
</LB>
<!--##LB_LUA_BLOCK


function OnFrame()
lb.setdrawcolor(1,0,1,1)--yup, it's pink, i just added it for contrast reasons.

local rod = lb.objects.rod
local v = rod.getvelocity().length()
local m = rod.getmass()
local e = (m*(v^2))/2

if v>500 then
   for n=1,4 do
local a =_G["lb.objects.Fin"..n..".getattachment()"]
a.remove()--detaches fins
   end
end

   lb.drawtext(32,32,"ra2 test rocket")
   lb.drawtext(32,52,string.format("FPS=%.2f",lb.getfps()))
   lb.drawtext(32,72,string.format("OBJ=%d",lb.getobjectcount()))
   lb.drawtext(32,92, "Metal E Rod Velocity(M/s) = "..v)
   lb.drawtext(32,112,"Metal E Rod Kinetic Energy(MegaJ) = "..e/1000000)
end
function OnInit()
   lb.print(lb.gettime(),"Init")
end
function OnReset()
   lb.print(lb.gettime(),"Reset")
end

##LB_LUA_BLOCK-->


EDIT:absolute distance(as in the distance between both objects's gravitational center) also plays an important role.
EDIT2 - what matters is the distance on a raycast between the cylinder's end and the object in front of it
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