The Journey of RigidChips?

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The Journey of RigidChips?

Post by darkeye22 on Thu Nov 10, 2011 5:15 pm

No I'm not crazy... Or i hope not Dx

as some of you know(most likely all of you) i found The Edge of the world at Z : 262799.78 last night and im thinking about trying it again. only this time i'm going to try and reach the top. but, i need to make a blimp first which i am making right now but this is the easy part because after i do this i think i am going to try and reach the bottom of the RigidChips world as well, which is most likely going to be Very Hard because i am going to have to build a sub that can resist A LOT of pressure Embarassed . So if you have any ideas for me to build a sub that can get all the way down there i would very much appreciate it and most likely i won't quit until i finish(or i die Dx) but good thing you can just press R or U and come back to life Razz *cough* *cough* anyways any help would be nice. Oh and if anyone wants to come and watch i am going to do it on the Rigidchips.orz.hm 51234 server as long as we don't get any "Aisho" (connection problem) uhh the time i am going to do this... is... uhh... well idk really -_-

EDIT : Nvm i am going to build a rocket because a blimp would be boring xD

-DarkEye22


Last edited by darkeye22 on Thu Nov 10, 2011 7:03 pm; edited 2 times in total (Reason for editing : for got to add that i am going to do it on a server)
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The Top!

Post by darkeye22 on Sun Nov 13, 2011 4:52 pm

i think i just bumped my head Dx



a little bit ago i think i reached The Top of the rigidchips world between 522000 and 524000, I say i think that i reached it because i'm not really sure if i did. As most of you know i reached The End at Z : 262799.78 a while ago, but once again i am not sure if i really did because the top of the world is between 522000 and 524000. So either the rigidchips world is a rectangle or my plane is not strong enough to get through the wall, because on my way up i hit some walls that my rocket had trouble getting through so i am going to try and reach The End again and see if i can get through the wall that i was stuck on. The reason why i think i reached the top is because i can not get any higher unless i press R and when i do i go up some then i get stuck and can't move up or down so i think i have gotten as high as you can go with out cheating.

Here is the IRC if you want to read though it, it was just Me(darkeye22), Bwansy, and Isaac_(AKA TheMilkMan but he was AFK)

Code:
[15:54] == darkeye22 [d041ec01@gateway/web/freenode/ip.208.65.236.1] has joined #RigidChips
[15:54] -ChanServ- [#rigidchips] Welcome to RigidChips IRC channel. Please be courteous and respect other users
[15:54] <darkeye22> i did't do it!
[16:00] <darkeye22> i think i am going to start the count down for launching my rocket xD
[16:01] <+bwansy> 10.. 9... 8...
[16:01] <+bwansy> 2... 1!
[16:01] <darkeye22> i was going to start at T-mins 10 minutes
[16:01] <darkeye22> xD
[16:01] <+bwansy> ._.
[16:01]  * darkeye22 starts the epic waiting music
[16:02] <+bwansy> screw it, hit the button and go!
[16:02] <darkeye22> i need to find some epic music for the launch!
[16:04] <darkeye22> T-mins 6 minutes and 50 seconds
[16:07] <darkeye22> T-mins 3 minutes and 59 seconds
[16:08] <+bwansy> you should totally model the entire launchpad with smoke generators (jets) and what not, and script the entire sequence XD
[16:08] <darkeye22> xD that would be epic
[16:09] <darkeye22> i had problems with the smoke generators(the jets) so i did't add them to my rocket :P
[16:10] <darkeye22> T-mins 1 minute!
[16:11] <darkeye22> 10...9...8...7...6...5...4...3...2...1..IGNITION
[16:11] <darkeye22> lift off!
[16:13] <darkeye22> 10000 and climming
[16:16] <darkeye22> 30000
[16:20] <darkeye22> 60000
[16:21] <darkeye22> has anyone ever tried to reach the top of the rigidchips world?
[16:21] <+bwansy> mist likely
[16:21] <+bwansy> most*
[16:26] <darkeye22> 100000, so far so good
[16:30] <darkeye22> air pressure tops out a -30000 right?
[16:30] <+bwansy> -30000?
[16:31] <darkeye22> when the altitude is -3000 air pressure tops out right?
[16:31] <darkeye22> under the water
[16:32] <+bwansy> hmm I have never looked into that
[16:32] <darkeye22> Arrrh part of one of my fins just ripped off
[16:33] <darkeye22> im at 133562.61
[16:34] <darkeye22> i was thinking if air pressure tops out at -3000m then if i get past that it will be easy to get to the bottom of the ocean
[16:35] <darkeye22> someone said that it tops out a -3000m or something but i don't remember who because it was on the IRC
[16:36] <darkeye22> 150000! and so far i only lost part of one of my fins
[16:42] <darkeye22> ahh im at 188956.34 and its starting to become a nightmare to control this ting
[16:42] <darkeye22> thing*
[16:45] <darkeye22> 206313.19m!
[16:46] <darkeye22> do you think it is going to be at the same place as when i found "The End"?
[16:51] <darkeye22> bwansy?
[16:51] <+bwansy> hmm I would guess so
[16:52] <+bwansy> because the same accuracy threshold applies to all directions
[16:52] <darkeye22> its been 40 minutes and i am at 252382!
[16:52] <darkeye22> hmm ya i guess that would make since
[16:54] <darkeye22> O_O wooh i just hit 262436 and my rocket exploded
[16:58] <darkeye22> im at 281047, lets see if the rigidchips world is a box
[17:03] <darkeye22> o_O ok either i was wrong the first time when i reached the end or the rigidchips world is not a box, I'm at 300147 :S
[17:09] <darkeye22> 332560
[17:09] <darkeye22> i don't think i really reached "The End" the otherday
[17:12] <darkeye22> its been a hour and im at 350000
[17:18] <darkeye22> well there are 3 options, One the world is a rectangle, Two the world is infinite and my plane was just not strong enough to get past where i was stuck, or Three the world is a lot bigger then i thought and my plane was not strong enough 
[17:19] <darkeye22> i am at 390000
[17:23] <darkeye22> what do you think?
[17:24] <+bwansy> I didn't think much about it XD
[17:26] <darkeye22> :P
[17:27] <darkeye22> 432956
[17:28] <darkeye22> i'm really surprised my rocket is still in once piece
[17:28] <darkeye22> ...sort of
[17:37] <darkeye22> 490000 and climbing]
[17:42] <darkeye22> i'm starting to think i was way off >_>
[17:42] <+bwansy> in what way?
[17:43] <darkeye22> well if the rigidchips world is a box, i could not get past Z : 262799.78 and im at 524437
[17:46] <darkeye22> :o i think i may of just reached the top of the world at 524459 because i can't go any higher and if i press R a couple times to get higher i just get stuck and i can't move up or down and my rocket violently gets ripped apart
[17:49] <darkeye22> oh wait, let me turn Unbreakable back on
[17:51] <darkeye22> hmm i can't get any higher unless i press R, do you think i should continue by pressing R?
[17:52] <darkeye22> i am at 524387
[17:52] <+bwansy> O_O
[17:52] <darkeye22> what?
[17:53] <darkeye22> about how high i am?
[17:53] <+bwansy> nvm :P
[17:53] <+bwansy> yes
[17:53] <darkeye22> :P
[17:53] <darkeye22> its been a hour and 40 minutes
[17:53] <darkeye22> to get this high
[17:54] <darkeye22> what do you think i should do?
[17:56] <darkeye22> bwansy?
[17:56] <+bwansy> you should keep going XD
[17:57] <darkeye22> xD
[17:57] <+bwansy> seriously, I can't answer your question unless you tell me your goal
[17:57] <darkeye22> uhhh
[17:57] <darkeye22> uhhh
[17:57] <darkeye22> xD
[17:57] <darkeye22> well...
[17:58] <darkeye22> my goal is to see how high you can go
[17:58] <darkeye22> with out cheating
[17:58] <darkeye22> but now that i know what it is
[17:58] <darkeye22> im not sure xD
[17:58] <+bwansy> then yeah, heep going XD
[17:59] <darkeye22> ok xD
[17:59] <darkeye22> i need to write down how long it took me to get here and what the altitude is
[18:02] <darkeye22> Alright im to see how high i can get by pressing R
[18:03] == isaac_ [~isaac@ip24-253-42-239.lv.lv.cox.net] has quit [Read error: Connection reset by peer]
[18:05] <darkeye22> are there any scripts the press R for you? xD
[18:05] <+bwansy> hmm let me see...
[18:06] <darkeye22> it looks sweet when i turn off unbreakable and watch my rocket slowly get torn a part xD
[18:06] <+bwansy> there's a command to reload the model, but it's for scenarios only
[18:07] <darkeye22> DX DX DX DX
[18:07] <darkeye22> ahhh!
[18:07] <darkeye22> WHY
[18:07] <darkeye22> DX................i just pressed u
[18:08] <darkeye22> ...
[18:08] <darkeye22> oh god...
[18:08] <darkeye22> is there anyway to move the U botton so i don't do this again...
[18:09] <darkeye22> D,X
[18:09]  * darkeye22 slaps him self
[18:10] <darkeye22> x_x
[18:11] <darkeye22> im so stupid...
[18:11] <+bwansy> ...................................................
[18:11] <+bwansy> that's sad
[18:12] <darkeye22> X.X
[18:12] <darkeye22> Ok turning off unbreakable to watch your model get ripped to pieces is a BAD IDEA
[18:13] <darkeye22> http://nooooooooooooooo.com/
[18:15] <darkeye22> ahhh there after spaming the button 1000 times im starting to feel a little bit better
[18:16] <darkeye22> :\
[18:18] <darkeye22> *hhh i hate the * b*tton
[18:19] <+bwansy> ahhh i hate the a batton?
[18:19] <+bwansy> XD
[18:19] <+bwansy> _warp() to the rescue!
[18:19] <+bwansy> but first you'd have to learn how to scenarios
[18:19] <+bwansy> which means you have to learn lua
[18:19] <darkeye22> :P
[18:20] <darkeye22> ok then you can teach me!
[18:21] <darkeye22> :P
[18:21] <+bwansy> haha k
[18:22] <+bwansy> it's actually pretty close to script
[18:22] <darkeye22> well i know about 10% of script
[18:22] <darkeye22> or less...
[18:27] <+bwansy> oh
[18:28] <darkeye22> xD
[18:28] <darkeye22> but script is really easy
[18:28] <darkeye22> err the amount i have learned is
[18:28] <+bwansy> actually, Lua is not any harder

Thanks you bwansy for saying you would help me to learn Lua xD
oh it took me around 1 hour and 40 minutes to reach 523000.
and if you are wondering what i used to get that high, I used my Brand New HR-51234 Rocket, here it is if you want to take it for a spin!

(Please note this was made to reach the top of the world so i have not really tested it for normal flying)
The controls are not in game because i was't planing on releasing this for a while,

W,A,S,D and your arrow keys are the controls, i will let you figure them out on your own Razz
Code:
Val
{
   Rockets(default=0,min=0,max=500000,step=10000)
   Turn1(default=0,min=-1000,max=1000,step=100)
   Turn2(default=0,min=-20000,max=20000,step=8000)
   Turn3(default=0,min=-10000,max=10000,step=8000)
}
Key
{
   0:Rockets(step=10000)
   1:Rockets(step=-10000)
   3:Turn1(step=100)
   2:Turn1(step=-100)
   15:Turn2(step=8000)
   8:Turn2(step=-8000)
   9:Turn3(step=8000)
   7:Turn3(step=-8000)
}
Body {
   Core(){
      E:Frame(){
         N:Jet(power=Rockets){
            N:Chip(angle=80){
               N:Chip(angle=10){
                  N:Jet(power=Turn3){
                     N:Frame(){
                        N:Weight(){
                        }
                     }
                  }
                  N:Frame(){
                  }
               }
            }
            E:Chip(angle=80){
               E:Chip(angle=10){
                  E:Jet(power=-Turn2){
                     E:Frame(){
                        E:Weight(){
                        }
                     }
                  }
                  E:Frame(){
                  }
               }
            }
         }
         S:Jet(power=Rockets){
            S:Chip(angle=80){
               S:Chip(angle=10){
                  S:Jet(power=-Turn3){
                     S:Frame(){
                        S:Weight(){
                        }
                     }
                  }
                  S:Frame(){
                  }
               }
            }
            E:Chip(angle=80){
               E:Chip(angle=10){
                  E:Jet(power=-Turn2){
                     E:Frame(){
                        E:Weight(){
                        }
                     }
                  }
                  E:Frame(){
                  }
               }
            }
         }
         E:Frame(angle=-90){
            E:Frame(){
               E:Frame(){
                  E:Frame(){
                     E:Frame(){
                        E:Frame(){
                           E:Frame(){
                              E:Frame(){
                                 E:Frame(angle=-15){
                                    E:Frame(){
                                       E:Frame(){
                                          E:Frame(){
                                             E:Frame(){
                                                E:Frame(angle=-95){
                                                }
                                             }
                                          }
                                       }
                                    }
                                 }
                              }
                           }
                           E:Jet(power=-Turn2){
                           }
                        }
                     }
                  }
               }
            }
            N:Chip(angle=90){
               E:Chip(color=#FF000){
                  E:Chip(color=#FF000){
                     E:Frame(){
                     }
                     E:Jet(power=Turn1){
                     }
                  }
               }
            }
            S:Chip(angle=90){
               E:Chip(color=#FF000){
                  E:Chip(color=#FF000){
                     E:Frame(){
                     }
                     E:Jet(power=-Turn1){
                     }
                  }
               }
            }
         }
      }
      W:Frame(){
         N:Jet(power=Rockets){
            N:Chip(angle=80){
               N:Chip(angle=10){
                  N:Jet(power=Turn3){
                     N:Frame(){
                        N:Weight(){
                        }
                     }
                  }
                  N:Frame(){
                  }
               }
            }
            W:Chip(angle=80){
               W:Chip(angle=10){
                  W:Jet(power=Turn2){
                     W:Frame(){
                        W:Weight(){
                        }
                     }
                  }
                  W:Frame(){
                  }
               }
            }
         }
         S:Jet(Power=Rockets){
            S:Chip(angle=80){
               S:Chip(angle=10){
                  S:Jet(power=-Turn3){
                     S:Frame(){
                        S:Weight(){
                        }
                     }
                  }
                  S:Frame(){
                  }
               }
            }
            W:Chip(angle=80){
               W:Chip(angle=10){
                  W:Jet(power=Turn2){
                     W:Frame(){
                        W:Weight(){
                        }
                     }
                  }
                  W:Frame(){
                  }
               }
            }
         }
         W:Frame(angle=-90){
            W:Frame(){
               W:Frame(){
                  W:Frame(){
                     W:Frame(){
                        W:Frame(){
                           W:Frame(){
                              W:Frame(){
                                 W:Frame(angle=-15){
                                    W:Frame(){
                                       W:Frame(){
                                          W:Frame(){
                                             W:Frame(){
                                                W:Frame(angle=-95){
                                                }
                                             }
                                          }
                                       }
                                    }
                                 }
                              }
                           }
                           W:Jet(power=Turn2){
                           }
                        }
                     }
                  }
               }
            }
            N:Chip(angle=90){
               W:Chip(){
                  W:Chip(){
                     W:Frame(){
                     }
                     W:Jet(power=-Turn1){
                     }
                  }
               }
            }
            S:Chip(angle=90){
               W:Chip(){
                  W:Chip(){
                     W:Frame(){
                     }
                     W:Jet(power=Turn1){
                     }
                  }
               }
            }
         }
      }
      N:Frame(){
         N:Frame(angle=-90){
            N:Frame(){
               N:Frame(){
                  N:Frame(){
                     N:Frame(){
                        N:Frame(){
                           N:Frame(){
                              N:Frame(){
                                 N:Frame(angle=-15){
                                    N:Frame(){
                                       N:Frame(){
                                          N:Frame(){
                                             N:Frame(){
                                                N:Frame(angle=-95){
                                                }
                                             }
                                          }
                                       }
                                    }
                                 }
                              }
                           }
                           N:Jet(power=Turn3){
                           }
                        }
                     }
                  }
               }
            }
            W:Chip(angle=90){
               N:Chip(){
                  N:Chip(){
                     N:Frame(){
                     }
                     N:Jet(power=Turn1){
                     }
                  }
               }
            }
            E:Chip(angle=90){
               N:Chip(color=#FF0000){
                  N:Chip(color=#FF000){
                     N:Frame(){
                     }
                     N:Jet(power=-Turn1){
                     }
                  }
               }
            }
         }
      }
      S:Frame(){
         S:Frame(angle=-90){
            S:Frame(){
               S:Frame(){
                  S:Frame(){
                     S:Frame(){
                        S:Frame(){
                           S:Frame(){
                              S:Frame(){
                                 S:Frame(angle=-15){
                                    S:Frame(){
                                       S:Frame(){
                                          S:Frame(){
                                             S:Frame(){
                                                S:Frame(angle=-95){
                                                }
                                             }
                                          }
                                       }
                                    }
                                 }
                              }
                           }
                           S:Jet(power=-Turn3){
                           }
                        }
                     }
                  }
               }
            }
            W:Chip(angle=90){
               S:Chip(){
                  S:Chip(){
                     S:Frame(){
                     }
                     S:Jet(power=-Turn1){
                     }
                  }
               }
            }
            E:Chip(angle=90){
               S:Chip(color=#FF0000){
                  S:Chip(color=#FF000){
                     S:Frame(){
                     }
                     S:Jet(power=Turn1){
                     }
                  }
               }
            }
         }
      }
   }
}
Script
{
   print 0,"Welcome to Rigid-Chips World."
   print 1,"  FPS=",_FPS(),"  Weight=",_WEIGHT()
   print 2,"  Vel=",_Vel(),"  Altitude : ",_Y()
   print 3,"Z : Position: ",_Z()," m, X : Position: ",_X()," m"
        print 4,"Distance from map center: ",_LEN2(_Z(),_X()), " m"
}
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Re: The Journey of RigidChips?

Post by Maurice on Sat Nov 26, 2011 5:56 pm

To get to the bottom, just attach a weight to one side of the core and spawn over water. I tried to make a submarine and figured out that the more chips your vehicle has, the more it is affected by pressure at depth.
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Re: The Journey of RigidChips?

Post by SharpX on Tue May 22, 2012 12:23 pm

One nice day i was watching a new weird sci-fi serial and suddenly there was this weird moment where I reacted like our subconscious usually does but it keeps in the loose we dont react lout loud, but, like I said, I yelled (family Guy- reference) WHAAAAAA... for 3 seconds, but it kept going ...AAAAAA... and in my mind it kept sayng ...AAAAAAA... on actually for 30 seconds. so my subconscious went smoothly silent again. any way, from my experience as working as a paramedic in armed forces I had to deal with a lot of people who couldnt cope with the army regime and lifestyle so they needed some consulting. So point is every once in a while we need to let out the insanity too Very Happy but if it is cause by obvious reasons, talk about it, maybe to the mirror(jk, jk) Razz or somebody.
Now here a list of tags everyone can google, but never I MEAN NEVER, take them seriously, but if you are a qualified psychologist then do the f Like a Star @ heaven Like a Star @ heaven k you want.
Tags: OCD, OCPD, PDD, ODD, WHO, PTED, ADHD, PTSD, ASD and my favorite Fight-or-flight response(if you are wondering why the other ones are acronyms, then stop thinking for 5 sec, then think about it again why would he(me) do that)
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Re: The Journey of RigidChips?

Post by MrSparks on Tue May 22, 2012 1:36 pm

SharpX wrote:One nice day i was watching a new weird sci-fi serial and suddenly there was this weird moment where I reacted like our subconscious usually does but it keeps in the loose we dont react lout loud, but, like I said, I yelled (family Guy- reference) WHAAAAAA... for 3 seconds, but it kept going ...AAAAAA... and in my mind it kept sayng ...AAAAAAA... on actually for 30 seconds. so my subconscious went smoothly silent again. any way, from my experience as working as a paramedic in armed forces I had to deal with a lot of people who couldnt cope with the army regime and lifestyle so they needed some consulting. So point is every once in a while we need to let out the insanity too Very Happy but if it is cause by obvious reasons, talk about it, maybe to the mirror(jk, jk) Razz or somebody.
Now here a list of tags everyone can google, but never I MEAN NEVER, take them seriously, but if you are a qualified psychologist then do the f Like a Star @ heaven Like a Star @ heaven k you want.
Tags: OCD, OCPD, PDD, ODD, WHO, PTED, ADHD, PTSD, ASD and my favorite Fight-or-flight response(if you are wondering why the other ones are acronyms, then stop thinking for 5 sec, then think about it again why would he(me) do that)

Wha?

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Re: The Journey of RigidChips?

Post by SharpX on Wed May 23, 2012 3:12 am

[quote="MrSparks"]
SharpX wrote:One nice day i was watching a new weird sci-fi serial and suddenly there was this weird moment where I reacted like our subconscious usually does but it keeps in the loose we dont react lout loud, but, like I said, I yelled (family Guy- reference) WHAAAAAA... for 3 seconds, but it kept going ...AAAAAA... and in my mind it kept sayng ...AAAAAAA... on actually for 30 seconds. so my subconscious went smoothly silent again. any way, from my experience as working as a paramedic in armed forces I had to deal with a lot of people who couldnt cope with the army regime and lifestyle so they needed some consulting. So point is every once in a while we need to let out the insanity too Very Happy but if it is cause by obvious reasons, talk about it, maybe to the mirror(jk, jk) Razz or somebody.
Now here a list of tags everyone can google, but never I MEAN NEVER, take them seriously, but if you are a qualified psychologist then do the f Like a Star @ heaven Like a Star @ heaven k you want.
Tags: OCD, OCPD, PDD, ODD, WHO, PTED, ADHD, PTSD, ASD and my favorite Fight-or-flight response(if you are wondering why the other ones are acronyms, then stop thinking for 5 sec, then think about it again why would he(me) do that)

http://www.youtube.com/watch?v=2Z4m4lnjxkY teehee
Darkeye`s is like a scientist.
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Re: The Journey of RigidChips?

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