Its a spinning wheel! (gyroscope)

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Gyroscope challenge, Good or Bad idea?

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Its a spinning wheel! (gyroscope)

Post by darkeye22 on Mon Jan 16, 2012 11:51 am

Sorry!
This Challenge Has Ended.


Challenge : Make a stable Gyroscope that can stand up straight.
Must Post Models By : February 29th.
What Is A Gyroscope? : A Gyroscope is sort of a spinning wheel in a cage that defies physics.(for a Much better explanation go here http://en.wikipedia.org/wiki/Gyroscope )
Is Lua/Script aloud? : Yes and No, you can use Lua/Scripting to give you details about your Gyroscope, tell what the controls are with Out/Print, And make a small Lua/Script that changes the speed of the wheel. But NO Cheating, where it stabilizes its self with Jets or Airfoils.
Can I Cheat? : No you can not, No Jets, Airfoils, Gravity off, Air off, Or using Weights as the 'Point Of Balance' ( the bottom chip that the Gyroscope balances on )
Does Unbreakable Have To Be Off? : Nope, that is up to you. But you may or may not get more points if it can work with Unbreakable off.
What Does It Have To Look Like? : Really that is up to you, but if you are stuck and don't know what to do, Here is a picture of My Very Unstable Gyroscope : http://i49.servimg.com/u/f49/17/19/34/56/gyrosc11.png
How Do Points Work? : You will get Points/Stars from things like Stableness, Size, Design, and Weight.
What Prize Do I Get If I Win? : You can have my Brand New Prototype UFO type aircraft that uses a Gyro and some Jets to control/move the craft. If you want to see what it looks like, look at my pic to the left of this post!
What Should I Do If I Have A Question? : Ask!
How Should I Post My Model? : Same way you post any other model, only put it in this Topic.
Do I Have To Add The Controls With Out/Print? : Look at my signature xD
Can I Make My Gyroscope Do [Insert CRAZY Action Here] : Yes you can as long as [Insert CRAZY Action Here] does not have anything to do with stabilizing the Gyroscope.
How Are You(DarkEye22) Going to Test The Gyroscopes? : I am going to do it in sections, 1st Test is to see how stable it is and how long it will stay stable, 2nd Test I will look at Designs, Size, and Weight, 3rd Test If you added a [Insert CRAZY Action Here] Then I will Test that.
When are you going to Test the Gyroscopes? Most likely March First[b]


Last edited by darkeye22 on Sun Mar 11, 2012 12:29 pm; edited 7 times in total (Reason for editing : Edited : more stuff, What Prize Will I Get If I Win, How Points Work, Can I Cheat, Added : more stuff, Can I Make My Gyroscope Do [Blah], How Are You Going TO Test The Gyroscopes)
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Re: Its a spinning wheel! (gyroscope)

Post by Timothy Ashtön on Sat Jan 21, 2012 6:33 am

Question;
RC only supports the use of 'one' connection. While a Gyro has two on both sides, and multiple levels. Most of us would base our models after yours.

Either, I'll try this since I haven't built anything in a while.
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Re: Its a spinning wheel! (gyroscope)

Post by darkeye22 on Sat Jan 21, 2012 3:03 pm

Your Question is more of a comment. xD Do you mean you can't connect two chips together if they don't have the same starting point?


Here is a example of how to post you model

Name : Gyroscope B6-54 (Lets get creative here! XD)
Weight : 1099.77
Chips : 47
Script/Lua : Yes, to tell controls and give a little info about the gyroscope.
Unbreakable : Make Sure Unbreakable is ON
Special : Press Z!!! XD
More Info : Just a basic Gyro not the best, but it works
Info on how to use : Load model and press the Up Arrow before Gyro begins to fall/tilt

=======================================================

V Model V


Code:
//Name : Gyroscope
//Type : Gyroscope :P
//Made By : DarkEye22
//Class : Normal
Val
{
  Special(default=0,min=0,max=50000,step=500)
  Engine(default=0,min=0,max=500000)
}
Key
{
  0:Engine(step=10000)
  1:Engine(step=-10000)
  4:Special(step=500)
}
Body {
  Core(){
      N:Frame(angle=-120){
        N:Frame(angle=30){
        }
      }
      S:Frame(angle=-120){
        S:Chip(angle=30){
        }
      }
      N:Frame(angle=30){
        N:Frame(angle=30){
            N:Frame(angle=30){
              N:Frame(angle=30){
                  N:Frame(angle=30){
                    N:Frame(angle=30){
                        N:Frame(angle=-120){
                          N:Chip(angle=27){
                          }
                        }
                    }
                  }
              }
              E:Frame(angle=30){
                  E:Frame(angle=30){
                    E:Frame(angle=30){
                    }
                  }
              }
              W:Frame(angle=30){
                  W:Frame(angle=30){
                    W:Frame(angle=30){
                    }
                  }
              }
            }
        }
      }
      S:Frame(angle=30){
        S:Frame(angle=30){
            S:Frame(angle=30){
              S:Frame(angle=30){
                  S:Frame(angle=30){
                    S:Frame(angle=30){
                        S:Frame(angle=-120){
                          S:Chip(angle=27){
                          }
                        }
                    }
                  }
              }
              E:Frame(angle=30){
                  E:Frame(angle=30){
                    E:Frame(angle=30){
                    }
                  }
              }
              W:Frame(angle=30){
                  W:Frame(angle=30){
                    W:Frame(angle=30){
                    }
                  }
              }
            }
        }
      }
      N:Frame(angle=70){
        N:Frame(angle=40){
        }
      }
      S:Frame(angle=70){
        S:Frame(angle=40){
            S:RLW(angle=70,power=-engine,name=gyro,brake=Special){
              N:Weight(){
                  N:Chip(angle=-180){
                  }
              }
              S:Weight(){
                  S:Chip(angle=-180){
                  }
              }
              W:Weight(){
                  W:Chip(angle=-180){
                  }
              }
              E:Weight(){
                  E:Chip(angle=-180){
                  }
              }
            }
        }
      }
  }
}
Lua
{
  function OnFrame()
  out(1,"Prototype Gyroscope, Made By : DarkEye22")
  out(2,"FPS=",_FPS()," Weight=",_WEIGHT()," Chips=",_CHIPS())
  out(3,"---------------------")
  out(4,"V Controls V")
  out(5,"Gyro Wheel Speed : Up/Down Arrow Keys")
  out(6,"Special : Z Key")
end
}
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Re: Its a spinning wheel! (gyroscope)

Post by Timothy Ashtön on Sat Jan 21, 2012 11:32 pm

Btw, you should add in a bit more for the challenge, I noticed you used weight chips for the 'point of balance'. Though the chips are a flat cube, so you have more resistance on one axes whether it is X or Z.

Why not try to create one to balance on the corner of a chip instead of a edge?
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Re: Its a spinning wheel! (gyroscope)

Post by darkeye22 on Mon Jan 23, 2012 8:06 pm

Well I would add more of a challenge, but I can't think of anything to make it harder, :-| although making one that balances on the corner of a Chip is a good idea. :] And thank you for pointing that out to me about using the Weight chips as the 'Point Of Balance' I never thought about that, I am going to add it to the rules so you can't do that so it's Harder.

Oh and have you looked at the Gyroscope I posted? I updated it so it looks/works better then the one that is in the photo
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Re: Its a spinning wheel! (gyroscope)

Post by DanielLC on Sun Feb 19, 2012 5:34 pm

Name : Tove
Weight : 511.52 (809.75 with stand etc.)
Chips : 9 (27 with stand etc.)
Script/Lua : Yes. The model is automated. The script just runs on a timer, and has no input from the outside world.
Unbreakable : Not required.
Special : None.
More Info : You can turn off wheel torque after it gets going, and it still stays up a while. Also, it's named after the toves from Jabberwocky. It mentions that they "gyre", which means spin like a gyroscope.

The gyroscope has six phases:
Phase one: Wait. This gives it time to land after being loaded.
Phase two: Stand. The stand opens up. This holds it so that when it's dropped, it will land on a corner of the base chip.
Phase three: Open. Then wheels open to an angle where they can help.
Phase four: Spin. Two sets of wheels start spinning in opposite directions.
Phase five: Drop. The stand and counter-rotating wheels are dropped. The counter-rotating wheels would otherwise counter the gyroscopic effect.
Phase six: End. The script stops doing anything.
Info on how to use : Load the model. The script will take care of the rest.

=======================================================

V Model V


Code:
Val
{
  PHASE(default=1,min=0,max=6)
  P1(default=0,min=0,max=20)
  P2(default=180,min=90,max=180)
  P3(default=180,min=90,max=180)
  P4(default=0,min=0,max=5000)
}
Key
{
}
Body {
  Core(){
    N:Rudder(angle=45,name=B1){
      N:Frame(angle=P2){N:Frame(){}}
      N:Frame(angle=-P2){N:Frame(){}}
    }
    E:Rudder(angle=-45,name=B2){
      E:Frame(angle=P2){E:Frame(){}}
      E:Frame(angle=-P2){E:Frame(){}}
    }
    S:Wheel(angle=P3,power=P4,option=2){}
    S:Wheel(angle=-P3,power=-P4,option=2){}
    W:Wheel(angle=P3,power=P4,option=2){}
    W:Wheel(angle=-P3,power=-P4,option=2){}
    S:Wheel(angle=P3,power=-P4,option=2,name=B3){}
    S:Wheel(angle=-P3,power=P4,option=2,name=B4){}
    W:Wheel(angle=P3,power=-P4,option=2,name=B5){}
    W:Wheel(angle=-P3,power=P4,option=2,name=B6){}
  }
}
Script
{
  if PHASE == 1 {
    P1 = P1 + 1
    if P1 == 20 {
      PHASE = 2
    }
  }
  if PHASE == 2 {
    P2 = P2 - 5
    if P2 == 90 {
      PHASE = 3
    }
  }
  if PHASE == 3 {
    P3 = P3 - 5
    if P3 == 90 {
      PHASE = 4
    }
  }
  if PHASE == 4 {
    P4 = P4 + 100
    if P4 == 5000 {
      PHASE = 5
    }
  }
  if PHASE == 5 {
    _BYE(B1)
  }
  if PHASE == 5 {
    _BYE(B2)
  }
  if PHASE == 5 {
    _BYE(B3)
  }
  if PHASE == 5 {
    _BYE(B4)
  }
  if PHASE == 5 {
    _BYE(B5)
  }
  if PHASE == 5 {
    _BYE(B6)
  }
  if PHASE == 5 {
    PHASE = 6
  }
}

DanielLC
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Re: Its a spinning wheel! (gyroscope)

Post by RA2lover on Wed Feb 22, 2012 9:33 am

i'd just add invisible frames UNDER the surface so that the gravitational center is below the model. totally no scripts at all!
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Re: Its a spinning wheel! (gyroscope)

Post by darkeye22 on Wed Feb 22, 2012 11:11 am

Well I guess RA2lover is the first person to get disqualified xD

EDIT : one week left to make a gyro and post it!
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Re: Its a spinning wheel! (gyroscope)

Post by darkeye22 on Wed Feb 29, 2012 7:37 pm

I am going to extend the model dead line to March 10th. But if no one posts a model then DanielLC will automaticly win on March 11th
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Re: Its a spinning wheel! (gyroscope)

Post by darkeye22 on Sun Mar 11, 2012 12:25 pm

(Sorry about the 3 comments in a row >_>)

DanielLC Has Won!
I don't fell like there is any need to judge his gyro because he was the only one to post a model >_<
His prize is a new prototype model called the GyroCopter. (look at my avatar for a picture of it) I will PM him a link to PasteBin so he can get it , with some instructions on how to use it.

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Re: Its a spinning wheel! (gyroscope)

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