Y-46 B

View previous topic View next topic Go down

Y-46 B

Post by Echo_Delta_Oscar on Mon Mar 05, 2012 6:00 am

The closest thing to a vertical control surface on this aircraft is the front wheel.

This aircraft was created with the sole purpose of adding a proper flying wing to my hangar; the landing gear is unstable and the plane takes off tail first, it is statically stable on all of the three axis, but I highly recommend to leave the AUTO LEVEL on (G) right after take-off.


   Yaw(default=0, min=-20, max=20, step=4)
   YawE(default=0, min=0, max=45, step=4)
   YawW(default=0, min=0, max=45, step=4)
   Flap(default=140, min=140, max=180, step=0)
   Ster(default=0, min=-20, max=20)
   Rudd(default=0, min=-20, max=20, step=0)
   Trim(default=0, min=-360, max=360, step=0)
   Throttle(default=0, min=0, max=100000, step=0)
   Engine(default=0, min=0, max=100000, step=0)
   Jet(default=0, min=0, max=100000)
   Gear(default=0, min=0, max=1, step=0)
   Gear1(default=90, min=90, max=180)
   Gear2(default=10, min=0, max=10)
   ALVL(default=0, min=0, max=1, step=0)
   BRK(default=0, min=0, max=200, step=200)
   ABR(default=0, min=0, max=20, step=2)
   Smoke(default=1, min=1, max=4)


   2:RollE(step=4), RollW(step=-4)
   3:RollE(step=-4), RollW(step=4)
   16:BRK(step=10), ABR(step=15)

Body {
   Core(){   N:cowl(angle=-140, option=5, effect=#a000){}
      E:cowl(angle=-120, option=3, effect=#a000){}
      W:cowl(angle=-120, option=4, effect=#a000){}
      N:Cowl(angle=40, option=5, effect=#a000){}
      S:cowl(angle=-140, option=5, effect=#a000){}
      E:cowl(angle=-120, option=4, effect=#a000){}
      W:cowl(angle=-120, option=3, effect=#a000){}
      S:cowl(angle=20, option=5, color=#a00000){}
      E:Cowl(angle=60){S:cowl(angle=20, option=5, color=#a00000){}
      E:Cowl(angle=120){S:cowl(angle=5, option=5, color=#a00000){}}}
      W:Cowl(angle=60){S:cowl(angle=20, option=5, color=#a00000){}
      W:Cowl(angle=120){S:cowl(angle=5, option=5, color=#a00000){}}}}

      N:Frame(angle=150, option=1){N:Weight(name=Contr, angle=-150, option=1){
      N:TrimF(angle=90, option=1){N:RudderF(angle=Gear1, option=1){N:TrimF(angle=Ster, option=1){N:Wheel(angle=180, brake=Gear, effect=2){}}}}
      N:Frame(angle=-150, option=1){N:Jet(angle=-120, power=Jet, effect=Smoke){}}
      E:Frame(angle=-Gear1, option=1){W:TrimF(angle=-Gear2, option=1){E:RudderF(angle=120){E:Wheel(brake=BRK, effect=2){}}}}
      W:Frame(angle=-Gear1, option=1){E:TrimF(angle=Gear2, option=1){W:RudderF(angle=-120){W:Wheel(brake=BRK, effect=2){}}}}



   print 0,"Cleared to Proceed"
   print 1,"Warbirds Rule! Mass: ",_WEIGHT()," kg"
   print 2,"Thrust at ", Throttle/1000,"%, Efficiency: ",Efficiency,"%"
   print 3,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 5,"Max Speed: 130 kts, without ordnance"
   print 6," Fuel:",_FUEL(),", Fuel LVL: ",_FUEL()/595000,"%"
   print 7,"Heading: ",_TODEG(_AY())

   print 9,"Trim: ",Trim,", Rudder: ",Rudd

   print 15,"Home: Route: ",90-_TODEG(_ATAN2(_Z(), _X())),", Dist: ", _LEN2(_Z(),_X()), " m"
   print 16,"Arrow Keys for Pitch/Trim and Roll"
   print 17,"A/D for Yaw and auto Rudder"
   print 18,"W/S for throttle control"
   print 19,"F to retract/deploy landing gear"
   print 20,"G to toggle AutoLevel"


   if Throttle=(0){

   if Throttle>(0){

   if Throttle>(0) & Engine<(200){



   if _KEY(0)>(0) & ALVL=(0) &_TODEG(_EZ())<(65) &_TODEG(_EZ())>(-65){

   if _KEY(1)>(0) & ALVL=(0) &_TODEG(_EZ())<(65) &_TODEG(_EZ())>(-65){

   if _KEY(0)=(0) & _KEY(1)=(0) & ALVL=(0) &_TODEG(_EZ())<(65) &_TODEG(_EZ())>(-65){

   if _TODEG(_EZ())>(65){

   if _TODEG(_EZ())<(-65){



   if Gear=(0){

   if Gear=(1){

   if ALVL=(1){
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & _KEY(9)>0{

   if ALVL=(1) & _KEY(7)>0{

   if ALVL=(1) & _KEY(0)>0{

   if ALVL=(1) & _KEY(1)>0{

   if ALVL=(0){
   print 12,"AUTO LEVEL OFF"}

   if _KEY(5)>(0){

   if Throttle>(0){

   if Throttle>(14000){

   if Throttle>(30000){

   if Throttle>(34000){

   if Throttle>(0){

   if Timer>(0){

   if Timer>(4){
   if Timer>(8){

   if Timer>(12){

   if Timer>(16){

   if Throttle=(0){

   if _KEY(6)>(0){

   if _KEY(14)>(0){

   if _KEY(14)=(0){

   if Gtimer=(2){

   if Gtimer=(4){

   if Gtimer=(6){

   if Gtimer=(8){


I am currently testing different sweepback angles to look for improvements in overall stability and control.

Posts : 105
Join date : 2011-03-24

View user profile

Back to top Go down

View previous topic View next topic Back to top

Permissions in this forum:
You cannot reply to topics in this forum