Poker Of Bombers (1 of 2)

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Poker Of Bombers (1 of 2)

Post by Echo_Delta_Oscar on Sat May 12, 2012 10:20 am

Here and in another topic I post 4 aircrafts armed with working (although unguided) boms and missiles; Having little to no space on screen to print the key map, I'll list them under each plane code along with peculiarities; keep in mind that in generale, controls are the same for every plane since the R-89.

B-83A Mosquito
Single Engine light Bomber armed with 2 Medium Range Air-to-Surface Missiles (MRASM)


Code:

Val
{
   RollE(default=0,min=-25,max=25,step=4)
   RollW(default=0,min=-25,max=25,step=4)
   ViewA(default=0,min=-150,max=150)
   ViewB(default=0,min=-15,max=15)
   PBar(default=0,min=-30,max=30,step=4)
   Pitch(default=0,min=-30,max=30)
   Yaw(default=0, min=-20, max=20, step=2)
   Rudd(default=0, min=-20, max=20, step=0)
   Ster(default=0, min=-20, max=20)
   Trim(default=0, min=-360, max=360, step=0)
   Throttle(default=0, min=0, max=198000, step=0)
   Engine1(default=0, min=0, max=200000, step=0)
   Chocke1(default=0, min=0, max=2000, step=0)
   Prop1(default=45, min=45, max=90)
   Feat1(default=45, min=0, max=45)
   SO1(default=0)
   Gear(default=0, min=0, max=1, step=0)
   Gear1(default=-20, min=-20, max=90)
   Gear2(default=90, min=90, max=180)
   Gear3(default=30, min=0, max=30)
   Gear4(default=15, min=5, max=15)
   Gear5(default=20)
   Flap(default=1)
   FLP(default=180, min=155, max=180)
   ALVL(default=0, min=0, max=1, step=0)
   AALT(default=0, min=0, max=1, step=0)
   EB1(max=100, step=100)
   Ypar(default=0)
   BRK(default=0, min=0, max=200, step=200)
   EX1(default=0, min=0, max=10000)
   Smoke(default=1, min=1, max=4)
   MS1()
   MP1(min=-10)
   MR1(min=-10)
   Fuse1()
   MS2()
   MP2(min=-10)
   MR2(min=-10)
   Fuse2()
   Col1(default=#000000)
   Col1C(default=#000000)
   Col2(default=#101010)
   Col2C(default=#202020)

   
}

Key
{
   7:Yaw(step=-2)
   9:Yaw(step=2)
   2:ViewA(step=5)
   3:ViewA(step=-5)
   0:ViewB(step=-1)
   1:ViewB(step=1)
   16:BRK(step=10)
   
}

Body {
   Core(){

      N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){
      S:Frame(angle=160, option=1){S:Frame(angle=-160, option=1){

      S:Cowl(angle=5, color=Col1){}
      S:Cowl(angle=95, option=1, color=Col1){
      E:Cowl(angle=-90, color=col1){}
      W:Cowl(angle=-90, color=col1){}
      S:Cowl(angle=-90, color=Col1){}}

      N:Weight(color=Col1C){

      S:Cowl(color=Col1){}
      S:Cowl(angle=90, option=1, color=Col1){
      E:Cowl(angle=-90, color=col1){}
      W:Cowl(angle=-90, color=col1){}
      S:Cowl(angle=-90, color=Col1){}}

      N:Frame(name=nose, angle=-Gear4, option=1){}N:Weight(color=Col2C){

      S:Cowl(color=Col1){}
      S:Cowl(angle=90, option=1, color=Col1){
      E:Cowl(angle=-90, color=col1){}
      W:Cowl(angle=-90, color=col1){}
      S:Cowl(angle=-90, color=Col1){}}
      E:Cowl(angle=89, option=4, color=Col2){}
      W:Cowl(angle=89, option=3, color=Col2){}
      N:Cowl(angle=30, color=Col2){E:Cowl(angle=92, option=3, color=col2){}W:Cowl(angle=92, option=4, color=Col2){}}
      N:Cowl(angle=90, option=1){
      E:Cowl(angle=90, color=Col1){}
      W:Cowl(angle=90, color=Col1){}
      N:Cowl(angle=-120, color=Col2){E:Cowl(angle=-92, option=3, color=Col2){}W:Cowl(angle=-92, option=4, color=col2){}
      S:Cowl(angle=-30, color=Col1){}}}
      S:Cowl(angle=-30, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=20, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=20, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=Gear5, color=Col2){E:Cowl(angle=92, Color=Col2){}W:Cowl(angle=92, Color=Col2){}
      S:Cowl(color=Col2){E:Cowl(angle=92, Color=Col2){}W:Cowl(angle=92, Color=Col2){}}}}}}}}

      S:Frame(angle=Gear4, option=1){

      S:Cowl(color=Col1){}
      S:Cowl(angle=90, option=1, color=Col1){
      E:Cowl(angle=-90, color=col1){}
      W:Cowl(angle=-90, color=col1){}
      S:Cowl(angle=-90, color=Col1){}}

      S:TrimF(angle=90, option=1){W:RudderF(angle=-Gear1, option=1){

      E:Cowl(angle=180, option=5, color=col1){}

      W:TrimF(option=1, angle=Ster){W:Wheel(angle=180, brake=Gear, effect=2, color=Col2C){}}}}
      E:Frame(angle=-10, option=1){E:Trim(angle=-Pitch, color=Col2C){W:Chip(color=Col1C){}}}
      W:Frame(angle=-10, option=1){W:Trim(angle=Pitch, color=Col2C){E:Chip(color=Col1C){}}}
      S:Frame(option=1){

      S:Cowl(color=Col1){}
      S:Cowl(angle=90, option=1, color=Col1){
      E:Cowl(angle=-90, color=col1){}
      W:Cowl(angle=-90, color=col1){}
      S:Cowl(angle=-90, color=Col1){
      S:Cowl(angle=-30, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=col1){}
      S:Cowl(angle=-120, color=Col1){E:Cowl(angle=-92, option=3, color=Col1){}W:Cowl(angle=-92, option=4, color=col1){}}}}}

      S:Frame(option=1){

      S:Cowl(color=col1){}
      E:Cowl(angle=120, color=col1){}
      W:Cowl(angle=120, color=col1){}

      S:Frame(option=1){

      S:Cowl(color=col1){}
      E:Cowl(angle=120, color=col1){}
      W:Cowl(angle=120, color=col1){}

      S:Weight(name=Tail, option=2, color=Col1C){

      S:Cowl(color=col1){S:Cowl(angle=140, option=5, color=col1){}}
      E:Cowl(angle=120, color=col1){S:Cowl(option=3, color=col1){}}
      W:Cowl(angle=120, color=col1){S:Cowl(option=4, color=col1){}}

      E:Chip(color=Col1C){N:Frame(color=Col1C){N:Chip(angle=FLP, color=col1C){}
      N:Frame(name=W1, angle=35, option=1){

      S:Cowl(angle=40, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=10, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-100, color=#303030){
      N:Cowl(angle=-10, color=#303030){N:Cowl(color=#303030){N:Cowl(angle=-30, color=#400000){
      E:Cowl(angle=-96, option=3, color=#400000){}W:Cowl(angle=-96, option=4, color=#400000){}}}}}}
      N:Cowl(color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=30, color=#400000){E:Cowl(angle=96, option=3, color=#400000){}W:Cowl(angle=96, option=4, color=#400000){}}}}}

      N:Chip(angle=-30, color=#303030){N:Arm(name=Miss1, power=Fuse1, option=1000000, color=#400000){}
      S:Frame(color=#303030){E:Trim(angle=MR1, color=#303030){}W:Trim(angle=MR1, color=#303030){}
      S:Trim(angle=90, color=#303030){}S:Frame(angle=30, option=1){S:Jet(angle=-120, power=MS1, effect=3, color=#303030){}}
      S:Chip(color=#303030){E:Trim(angle=MP1, color=#303030){}W:Trim(angle=-MP1, color=#303030){}}}}}

      N:Cowl(option=4, color=col1){}}

      E:Rudder(angle=30, color=Col1C){

      S:Cowl(option=4, color=col1){}

      W:Frame(angle=-Gear2, option=1){
      E:TrimF(angle=-Gear3, option=1){

      W:Cowl(angle=-179, option=5, color=col1){}

      E:Wheel(brake=BRK, effect=2, color=Col2C){}}}
      E:Chip(color=Col1C){

      S:Cowl(color=col1){}

      W:Frame(angle=90, option=1){E:TrimF(angle=30, option=1){

      N:Cowl(option=4, color=col1){S:Cowl(color=Col1){E:Cowl(option=3, color=Col1){}}
      W:Cowl(option=4, color=Col1){S:Cowl(option=4, color=Col1){}}}

      S:Chip(angle=Yaw, color=Col2C){E:Chip(color=Col2C){}}}}

      E:Chip(name=EW, color=Col1C){S:Chip(angle=RollE, color=Col2C){E:Chip(color=Col2C){

      N:Cowl(option=4, color=col2){}}}}}}}

      W:Chip(color=Col1C){N:Frame(color=Col1C){N:Chip(angle=FLP, color=col1C){}
      N:Frame(name=W2, angle=35, option=1){

      S:Cowl(angle=40, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=10, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-100, color=#303030){
      N:Cowl(angle=-10, color=#303030){N:Cowl(color=#303030){N:Cowl(angle=-30, color=#400000){
      E:Cowl(angle=-96, option=3, color=#400000){}W:Cowl(angle=-96, option=4, color=#400000){}}}}}}
      N:Cowl(color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=30, color=#400000){E:Cowl(angle=96, option=3, color=#400000){}W:Cowl(angle=96, option=4, color=#400000){}}}}}

      N:Chip(angle=-30, color=#303030){N:Arm(name=Miss2, power=Fuse2, option=1000000, color=#400000){}
      S:Frame(color=#303030){E:Trim(angle=MR2, color=#303030){}W:Trim(angle=MR2, color=#303030){}
      S:Trim(angle=90, color=#303030){}S:Frame(angle=30, option=1){S:Jet(angle=-120, power=MS2, effect=3, color=#303030){}}
      S:Chip(color=#303030){E:Trim(angle=MP2, color=#303030){}W:Trim(angle=-MP2, color=#303030){}}}}}

      N:Cowl(option=3, color=col1){}}

      W:Rudder(angle=-30, color=Col1C){

      S:Cowl(option=3, color=col1){}

      E:Frame(angle=-Gear2, option=1){
      W:TrimF(angle=Gear3, option=1){

      E:Cowl(angle=-179, option=5, color=col1){}

      W:Wheel(brake=BRK, effect=2, color=Col2C){}}}
      W:Chip(color=Col1C){

      S:Cowl(color=col1){}

      E:Frame(angle=90, option=1){W:TrimF(angle=-30, option=1){

      N:Cowl(option=3, color=col1){S:Cowl(color=col1){W:Cowl(option=4, color=col1){}}
      E:Cowl(option=3, color=col1){S:Cowl(option=3, color=col1){}}}

      S:Chip(angle=-Yaw, color=Col2C){W:Chip(color=Col2C){}}}}
      W:Chip(name=WW, color=Col1C){S:Chip(angle=RollW, color=Col2C){W:Chip(color=Col2C){

      N:Cowl(option=3, color=Col2){}}}}}}}

      S:Frame(angle=20, option=1){

      S:Cowl(angle=-110, option=1){
      N:Cowl(angle=-90, color=col1){N:Cowl(color=col1){}}
      S:Cowl(angle=-90, color=col1){S:Cowl(color=col1){S:Cowl(angle=-20, color=col2){
      E:Cowl(angle=-92, option=4, color=Col2){}W:Cowl(angle=-92, option=3, color=col2){}}}}
      E:Cowl(angle=-90, color=col1){E:Cowl(color=col1){}}
      W:Cowl(angle=-90, color=col1){W:Cowl(color=col1){}}}

      S:RLW(name=ENG11, angle=-110, power=Engine1, brake=EB1){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#aaaa00){}
      W:Cowl(angle=120, option=5, color=#aaaa00){}

      N:Trim(angle=-Prop1, color=Col2C){}S:Trim(angle=-Prop1, color=Col2C){}}
      S:RLW(name=ENG12, angle=-110, power=-Engine1, brake=EB1){

      N:Cowl(angle=110, option=5, color=#aaaa00){}
      S:Cowl(angle=110, option=5, color=#aaaa00){}
      E:Cowl(angle=110, option=5, color=#000000){}
      W:Cowl(angle=110, option=5, color=#000000){}

      N:Trim(angle=Prop1, color=Col2C){}S:Trim(angle=Prop1, color=Col2C){}}
      }}}}}}}}}}
}}

Script(){

   print 0,"Cleared to Proceed"
   print 2,"Power at ", (Throttle+Chocke1)/2000,"%"
   print 1,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 3,"RPM 1: ", _ABS(_WY(ENG11)-_WY(ENG12))*5
   print 4,"Head, L/R: ",ViewA," , U/D: ",ViewB
   print 6,"Mass: ", _WEIGHT()," kg, Fuel:",_FUEL()
   print 7,"Fuel LVL: ",_FUEL()/635000,"%"
   print 8,"Heading: ",_TODEG(_AY())

   print 15,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
   print 16,"Distance Home: ", _LEN2(_Z(),_X()), " m"
   print 9,"Trim: ",Trim,", Rudd: ",Rudd

   RollE=_ANALOG(0)/40
   RollW=-_ANALOG(0)/40
   Pbar=_ANALOG(1)/40
   Throttle=(_ANALOG(2)+1000)*99

   SO1=_MOD(SO1+_KEYDOWN(4),2)
   Prop1=45+_VEL()/(9-Gear-Flap)*2+Feat1

   if SO1=(1){
   Chocke1=2000
   Engine1=Throttle+Chocke1
   Feat1=Feat1-1/3
   Ex1=60}

   if SO1=(0){
   Chocke1=0
   Engine1=0
   Feat1=Feat1+1/3
   EB1=EB1+1
   Ex1=0}

   ALVL=_MOD(ALVL+_KEYDOWN(13),2)
   AALT=_MOD(AALT+_KEYDOWN(11),2)

   if ALVL=(0){
   Pitch=Pbar-(180-FLP)+(_VY(Nose)-_VY(Tail))*2/(1+_ABS(Pbar)*20)
   Trim=_TODEG(_AX(Nose))}

   Flap=_MOD(Flap+_KEYDOWN(10),2)

   if Flap=(0){
   FLP=FLP-1/2
   print 11,"Flaps Extended!"}

   if Flap=(1){
   FLP=FLP+1/2
   print 11,"Flaps Retracted!"}

   Gear=_MOD(Gear+_KEYDOWN(12),2)

   if Gear=(0){
   Gear1=Gear1-1
   Gear2=Gear2-1
   Gear3=Gear3+1/3
   Gear4=Gear4+1/3
   Ster=Yaw
   print 10,"Gear Down!"}

   if Gear=(1){
   Gear1=Gear1+1
   Gear2=Gear2+1
   Gear3=Gear3-1/3
   Gear4=Gear4-1/3
   Ster=0
   BRK=BRK+1
   print 10,"Gear Up!"}

   Gear5=5+Gear4

   if ALVL=(1) & AALT=(0){
   Pitch=-Trim+_TODEG(_AX(Nose))-(180-FLP)
   print 12,"AUTO LEVEL ON"}

   if AALT=(0){
   Ypar=_Y(Control)}

   if ALVL=(1){
   Yaw=Rudd
   RollE=-_TODEG(_AZ(Nose))-Yaw*2-_VY(EW)
   RollW=_TODEG(_AZ(Nose))+Yaw*2-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & AALT=(1) & _ABS(Ypar-_Y())<20{
   Ypar=Ypar+Trim/100
   Pitch=((_Y())-(Ypar+5))+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()>20{
   Ypar=Ypar+Trim/100
   Pitch=-25+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()<(-20){
   Ypar=Ypar+Trim/100
   Pitch=15+_TODEG(_AX(NOse))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}
   if ALVL=(1) & _KEY(9)>0{
   Rudd=Rudd+1/4}

   if ALVL=(1) & _KEY(7)>0{
   Rudd=Rudd-1/4}

   if ALVL=(1) & _KEY(15)>0{
   Trim=Trim-1/2}

   if ALVL=(1) & _KEY(8)>0{
   Trim=Trim+1/2}

   if ALVL=(0){
   Rudd=0
   print 12,"AUTO LEVEL OFF"}

   if _KEY(11)>(0){
   Trim=0}

   if _KEY(14)>(0){
   _Split(W1)}

   if _KEY(14)>(0){
   _Split(W2)}

   if _Y(Nose)-_Y(Miss1)>(2){
   MS1=200000
   MP1=_TODEG(_AX(Miss1))
   MR1=-_TODEG(_AZ(Miss1))/4}

   if _FUEL(Miss1)<(600000){
   MP1=10+_TODEG(_AX(Miss2))
   MS1=0}

   if _H(Miss1)>(0) & _Y(Nose)-_Y(Miss1)>(2){
   Fuse1=5000000}

   if _VEL(MIss1)<(5) & _Y(Nose)-_Y(Miss1)>(2){
   Fuse1=5000000}

   if _Y(Nose)-_Y(Miss2)>(2){
   MS2=200000
   MP2=_TODEG(_AX(Miss2))
   MR2=-_TODEG(_AZ(Miss2))/4}

   if _FUEL(Miss2)<(600000){
   MP2=10+_TODEG(_AX(Miss2))
   MS2=0}

   if _H(Miss2)>(0) & _Y(Nose)-_Y(Miss2)>(2){
   Fuse2=5000000}

   if _VEL(MIss2)<(5) & _Y(Nose)-_Y(Miss2)>(2){
   Fuse2=5000000}

   if Feat1>(0){
   print 17,"Propeller 1, Feather Position! Caution!"}

}

Z to start/stop Engine
A/D for Yaw, W/S to adjust trim with Auto Level
V for Flaps, F for Gear
G to toggle Auto Level, B to toggle Altitude Hold Autopilot
Q to release Ordnance
Arrow keys to look around!

B-80A Firefly
Trwin Engine Bomber with two MRASM


Code:

Val
{
   RollE(default=0,min=-25,max=25,step=4)
   RollW(default=0,min=-25,max=25,step=4)
   ViewA(default=0,min=-150,max=150)
   ViewB(default=0,min=-15,max=15)
   PBar(default=0,min=-30,max=30,step=4)
   Pitch(default=0,min=-30,max=30)
   DampE(default=-160, min=-180, max=-140)
   DampW(default=-160, min=-180, max=-140)
   Yaw(default=0, min=-20, max=20, step=2)
   Rudd(default=0, min=-20, max=20, step=0)
   Ster(default=0, min=-20, max=20)
   Trim(default=0, min=-360, max=360, step=0)
   Throttle(default=0, min=0, max=198000, step=0)
   Engine1(default=0, min=0, max=200000, step=0)
   Chocke1(default=0, min=0, max=2000, step=0)
   Engine2(default=0, min=0, max=200000, step=0)
   Chocke2(default=0, min=0, max=2000, step=0)
   Prop1(default=45, min=45, max=90)
   Feat1(default=45, min=0, max=45)
   Prop2(default=45, min=45, max=90)
   Feat2(default=45, min=0, max=45)
   SO1(default=0)
   SO2(default=0)
   Gear(default=0, min=0, max=1, step=0)
   Gear1(default=0, min=0, max=90)
   Gear3(default=90, min=0, max=90)
   Flap(default=1)
   FLP(default=180, min=155, max=180)
   ALVL(default=0, min=0, max=1, step=0)
   AALT(default=0, min=0, max=1, step=0)
   EB1(max=100, step=100)
   EB2(max=100, step=100)
   Ypar(default=0)
   BRK(default=0, min=0, max=200, step=200)
   ABR(default=180, min=135, max=180, step=3)
   EX1(default=0, min=0, max=10000)
   EX2(default=0, min=0, max=10000)
   Smoke(default=1, min=1, max=4)
   MS1()
   MP1(min=-10)
   MR1(min=-10)
   Fuse1()
   MS2()
   MP2(min=-10)
   MR2(min=-10)
   Fuse2()
   Col1(default=#050520)
   Col1C(default=#101030)
   Col2(default=#202020)
   Col2C(default=#303030)

   
}

Key
{
   7:Yaw(step=-2)
   9:Yaw(step=2)
   2:ViewA(step=5)
   3:ViewA(step=-5)
   0:ViewB(step=-1)
   1:ViewB(step=1)
   16:BRK(step=10)   
   
}

Body {
   Core(){

      N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){

      S:Cowl(angle=-148, option=1){S:Cowl(angle=148, effect=#a000){
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}}}}
      E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      N:Cowl(angle=30, effect=#a000){
      E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      N:Cowl(angle=2, effect=#a000){E:Cowl(angle=92, option=3, color=Col2){}W:Cowl(angle=92, option=4, color=Col2){}
      S:Cowl(angle=120, option=1){E:Cowl(angle=-90, color=Col2){}W:Cowl(angle=-90, color=Col2){}
      S:Cowl(angle=120, color=Col2){E:Cowl(angle=92, option=4, color=Col2){}W:Cowl(angle=92, option=3, color=Col2){}
      N:Cowl(angle=28, color=Col2){}}}}}}}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){}}
      E:Cowl(angle=92, color=Col1){}W:Cowl(angle=92, color=Col1){}}

      S:Weight(name=Nose, option=2, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}

      S:TrimF(angle=90, option=1){W:RudderF(angle=Gear1, option=1){

      E:Cowl(angle=180, option=5, color=Col2){}

      W:TrimF(angle=Ster, option=1){W:Wheel(angle=180, brake=Gear, effect=2, color=Col2C){}}}}
      E:Trim(angle=-Pitch, color=Col2C){E:Rudder(angle=30, color=Col2C){}}
      W:Trim(angle=Pitch, color=Col2C){W:Rudder(angle=-30, color=Col2C){}}
      S:Weight(option=2, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}

      S:Weight(color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(name=Tail, option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-120, color=Col1){
      E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(angle=30, color=Col1){E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}

      E:Rudder(angle=-20, color=Col1C){N:RudderF(angle=20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}}
      E:Chip(color=Col1C){S:RudderF(name=Pylon2, angle=20, option=1){
      N:Frame(name=W2, angle=35, option=1){

      S:Cowl(angle=40, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=10, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-100, color=#303030){
      N:Cowl(angle=-10, color=#303030){N:Cowl(color=#303030){N:Cowl(angle=-30, color=#400000){
      E:Cowl(angle=-96, option=3, color=#400000){}W:Cowl(angle=-96, option=4, color=#400000){}}}}}}
      N:Cowl(color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=30, color=#400000){E:Cowl(angle=96, option=3, color=#400000){}W:Cowl(angle=96, option=4, color=#400000){}}}}}

      N:Chip(angle=-30, color=#303030){N:Arm(name=Miss2, power=Fuse2, option=1000000, color=#400000){}
      S:Frame(color=#303030){E:Trim(angle=MR2, color=#303030){}W:Trim(angle=MR2, color=#303030){}
      S:Trim(angle=90, color=#303030){}S:Frame(angle=30, option=1){S:Jet(angle=-120, power=MS2, effect=3, color=#303030){}}
      S:Chip(color=#303030){E:Trim(angle=MP2, color=#303030){}W:Trim(angle=-MP2, color=#303030){}}}}}

      S:Cowl(angle=-150, option=1){S:Cowl(angle=150, color=Col1){S:Cowl(angle=15, color=Col1){
      E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}
      N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
      N:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      W:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      N:Cowl(angle=160, option=5, color=#303030){}
      N:Cowl(angle=20, color=Col2){E:Cowl(angle=91, option=3, color=Col2){}W:Cowl(angle=91, option=4, color=Col2){}}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}
      S:Cowl(angle=150, option=1){S:Cowl(angle=-150, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){}}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}

      S:TrimF(angle=-90, option=1){N:RudderF(angle=Gear3, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}

      N:Wheel(brake=BRK, effect=4, color=Col2C){}}}
      S:Frame(angle=-30, option=1){
      S:RLW(name=ENG21, angle=120, power=Engine2, brake=EB2, effect=3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#ddaa00){}
      W:Cowl(angle=120, option=5, color=#ddaa00){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}
      S:RLW(name=ENG22, angle=120, power=-Engine2, brake=EB2, effect=3){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#ddaa00){}
      W:Cowl(angle=-120, option=5, color=#ddaa00){}

      N:Trim(angle=-Prop2, color=Col2C){}S:Trim(angle=-Prop2, color=Col2C){}}}
      N:TrimF(angle=80, option=1){

      W:Cowl(option=4, color=Col1){}

      S:Chip(angle=-Yaw, color=Col2C){W:Chip(color=Col2C){}}}}
      N:RudderF(angle=20, color=Col1C){
      N:Chip(angle=FLP, color=Col1C){}}
      E:Chip(color=Col1C){N:RudderF(angle=20, color=Col1C){
      N:Frame(name=FLE, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}
      E:Cowl(angle=90, option=3, color=Col2){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, option=4, color=Col2){S:Cowl(option=5, color=Col1){}}

      S:Frame(angle=160, option=1){S:Chip(angle=DampE, color=Col2C){}}}
      N:Chip(angle=FLP, color=Col1C){}}
      S:Chip(angle=RollE, color=Col2C){}E:Chip(name=EW, color=Col1C){

      E:Cowl(color=Col1){E:Cowl(option=3, color=Col1){S:Cowl(option=3, color=Col1){}}}

      S:Chip(angle=RollE, color=Col2C){E:Chip(color=Col2C){}}}}}}
      W:Rudder(angle=20, color=Col1C){N:RudderF(angle=-20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}}
      W:Chip(color=Col1C){S:RudderF(name=Pylon1, angle=-20, option=1){
      N:Frame(name=W1, angle=35, option=1){

      S:Cowl(angle=40, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=10, color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-100, color=#303030){
      N:Cowl(angle=-10, color=#303030){N:Cowl(color=#303030){N:Cowl(angle=-30, color=#400000){
      E:Cowl(angle=-96, option=3, color=#400000){}W:Cowl(angle=-96, option=4, color=#400000){}}}}}}
      N:Cowl(color=#303030){E:Cowl(angle=95, color=#303030){}W:Cowl(angle=95, color=#303030){}
      N:Cowl(angle=30, color=#400000){E:Cowl(angle=96, option=3, color=#400000){}W:Cowl(angle=96, option=4, color=#400000){}}}}}

      N:Chip(angle=-30, color=#303030){N:Arm(name=Miss1, power=Fuse1, option=1000000, color=#400000){}
      S:Frame(color=#303030){E:Trim(angle=MR1, color=#303030){}W:Trim(angle=MR1, color=#303030){}
      S:Trim(angle=90, color=#303030){}S:Frame(angle=30, option=1){S:Jet(angle=-120, power=MS1, effect=3, color=#303030){}}
      S:Chip(color=#303030){E:Trim(angle=MP1, color=#303030){}W:Trim(angle=-MP1, color=#303030){}}}}}

      S:Cowl(angle=-150, option=1){S:Cowl(angle=150, color=Col1){S:Cowl(angle=15, color=Col1){
      E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}
      N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
      N:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      W:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      N:Cowl(angle=160, option=5, color=#303030){}
      N:Cowl(angle=20, color=Col2){E:Cowl(angle=91, option=3, color=Col2){}W:Cowl(angle=91, option=4, color=Col2){}}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}
      S:Cowl(angle=150, option=1){S:Cowl(angle=-150, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){}}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}

      S:TrimF(angle=-90, option=1){N:RudderF(angle=Gear3, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}

      N:Wheel(brake=BRK, effect=4, color=Col2C){}}}
      S:Frame(angle=-30, option=1){
      S:RLW(name=ENG11, angle=120, power=-Engine1, brake=EB1, effect=3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#ddaa00){}
      W:Cowl(angle=120, option=5, color=#ddaa00){}

      N:Trim(angle=-Prop1, color=Col2C){}S:Trim(angle=-Prop1, color=Col2C){}}
      S:RLW(name=ENG12, angle=120, power=Engine1, brake=EB1, effect=3){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#ddaa00){}
      W:Cowl(angle=-120, option=5, color=#ddaa00){}

      N:Trim(angle=Prop1, color=Col2C){}S:Trim(angle=Prop1, color=Col2C){}}}
      N:TrimF(angle=-80, option=1){

      E:Cowl(option=3, color=Col1){}

      S:Chip(angle=Yaw, color=Col2C){E:Chip(color=Col2C){}}}}
      N:RudderF(angle=-20, color=Col1C){
      N:Chip(angle=FLP, color=Col1C){}}
      W:Chip(color=Col1C){N:RudderF(angle=-20, color=Col1C){
      N:Frame(name=FLW, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}
      E:Cowl(angle=90, option=3, color=Col2){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, option=4, color=Col2){S:Cowl(option=5, color=Col1){}}

      S:Frame(angle=160, option=1){S:Chip(angle=DampW, color=Col2C){}}}
      N:Chip(angle=FLP, color=Col1C){}}
      S:Chip(angle=RollW, color=Col2C){}W:Chip(name=WW, color=Col1C){

      W:Cowl(color=Col1){W:Cowl(option=4, color=Col1){S:Cowl(option=4, color=Col1){}}}

      S:Chip(angle=RollW, color=Col2C){W:Chip(color=Col2C){}}}}}}
      }}}}}}}}}
}}

Script(){

   print 0,"Cleared to Proceed"
   print 2,"Power at ", (Throttle+(Chocke1+Chocke2)/2)/2000,"%"
   print 1,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 3,"RPM 1: ", _ABS(_WY(ENG11)-_WY(ENG12))*5
   print 4,"RPM 2: ", _ABS(_WY(ENG21)-_WY(ENG22))*5
   print 5,"Head, L/R: ",ViewA," , U/D: ",ViewB
   print 6,"Mass: ", _WEIGHT()," kg, Fuel:",_FUEL()
   print 7,"Fuel LVL: ",_FUEL()/835000,"%"
   print 8,"Heading: ",_TODEG(_AY())

   print 15,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
   print 16,"Distance Home: ", _LEN2(_Z(),_X()), " m"
   print 9,"Trim: ",Trim,", Rudd: ",Rudd

   RollE=_ANALOG(0)/40
   RollW=-_ANALOG(0)/40
   Pbar=_ANALOG(1)/40
   Throttle=(_ANALOG(2)+1000)*99

   SO1=_MOD(SO1+_KEYDOWN(4),2)
   SO2=_MOD(SO2+_KEYDOWN(5),2)
   Prop1=45+_VEL()/(8-Gear-Flap)*2+Feat1
   Prop2=45+_VEL()/(8-Gear-Flap)*2+Feat2

   if SO1=(1){
   Chocke1=2000
   Engine1=Throttle+Chocke1
   Feat1=Feat1-1/3
   Ex1=60}

   if SO1=(0){
   Chocke1=0
   Engine1=0
   Feat1=Feat1+1/3
   EB1=EB1+1
   Ex1=0}

   if SO2=(1){
   Chocke2=2000
   Engine2=Throttle+Chocke2
   Feat2=Feat2-1/3
   Ex2=60}

   if SO2=(0){
   Chocke2=0
   Engine2=0
   Feat2=Feat2+1/3
   EB2=EB2+1
   Ex2=0}

   ALVL=_MOD(ALVL+_KEYDOWN(13),2)
   AALT=_MOD(AALT+_KEYDOWN(11),2)

   if ALVL=(0){
   Pitch=Pbar-(180-FLP)+(_VY(Nose)-_VY(Tail))*2/(1+_ABS(Pbar)*20)
   Trim=_TODEG(_AX(Nose))}

   Flap=_MOD(Flap+_KEYDOWN(10),2)

   if Flap=(0){
   FLP=FLP-1/2
   print 11,"Flaps Extended!"}

   if Flap=(1){
   FLP=FLP+1/2
   print 11,"Flaps Retracted!"}

   Gear=_MOD(Gear+_KEYDOWN(12),2)

   if Gear=(0){
   Gear1=Gear1-1
   Gear3=Gear3+5/2
   Ster=Yaw
   print 10,"Gear Down!"}

   if Gear=(1){
   Gear1=Gear1+1
   Gear3=Gear3-5/2
   Ster=0
   BRK=BRK+1
   print 10,"Gear Up!"}

   DampE=-160+(_VY(FLE)*2-_VY(Tail))*2
   DampW=-160+(_VY(FLW)*2-_VY(Tail))*2

   if ALVL=(1) & AALT=(0){
   Pitch=-Trim+_TODEG(_AX(Nose))-(180-FLP)
   print 12,"AUTO LEVEL ON"}

   if AALT=(0){
   Ypar=_Y(Control)}

   if ALVL=(1){
   Yaw=Rudd
   RollE=-_TODEG(_AZ(Nose))-Yaw*2-_VY(EW)
   RollW=_TODEG(_AZ(Nose))+Yaw*2-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & AALT=(1) & _ABS(Ypar-_Y())<20{
   Ypar=Ypar+Trim/100
   Pitch=((_Y())-(Ypar+6))+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()>20{
   Ypar=Ypar+Trim/100
   Pitch=-26+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()<(-20){
   Ypar=Ypar+Trim/100
   Pitch=14+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}
   if ALVL=(1) & _KEY(9)>0{
   Rudd=Rudd+1/4}

   if ALVL=(1) & _KEY(7)>0{
   Rudd=Rudd-1/4}

   if ALVL=(1) & _KEY(15)>0{
   Trim=Trim-1/2}

   if ALVL=(1) & _KEY(8)>0{
   Trim=Trim+1/2}

   if ALVL=(0){
   Rudd=0
   print 12,"AUTO LEVEL OFF"}

   if Throttle>(0){
   Smoke=1}

   if Throttle>(100000){
   Smoke=2}

   if Throttle>(150000){
   Smoke=3}

   if Throttle>(180000){
   Smoke=4}

   if _KEY(11)>(0) & AALT=(1){
   Trim=0}

   if _KEY(11)>(0) & AALT=(0){
   Trim=_TODEG(_AX(Nose))}

   if _KEY(14)>(0){
   _SPLIT(W1)}

   if _KEY(14)>(0){
   _SPLIT(W2)}

   if (_Y(Pylon1)-_Y(Miss1))>(2/3){
   MS1=200000
   MP1=_TODEG(_AX(Miss1))
   MR1=-_TODEG(_AZ(Miss1))/4}

   if _FUEL(Miss1)<(1000000){
   MP1=10+_TODEG(_AX(Miss1))
   MS1=0}

   if _H(Miss1)>(0) & _Y(Pylon1)-_Y(Miss1)>(2){
   Fuse1=5000000}

   if _VEL(MIss1)<(5) & _Y(Pylon1)-_Y(Miss1)>(2){
   Fuse1=5000000}

   if (_Y(Pylon2)-_Y(Miss2))>(2/3){
   MS2=200000
   MP2=_TODEG(_AX(Miss2))
   MR2=-_TODEG(_AZ(Miss2))/4}

   if _FUEL(Miss2)<(1000000){
   MP2=10+_TODEG(_AX(Miss2))
   MS2=0}

   if _H(Miss2)>(0) & _Y(Pylon2)-_Y(Miss2)>(2){
   Fuse2=5000000}

   if _VEL(MIss2)<(5) & _Y(Pylon2)-_Y(Miss2)>(2){
   Fuse2=5000000}

   if _FUEL()=(0){
   SO1=0
   SO2=0
   AALT=0}

   if Feat1>(0){
   print 17,"Propeller 1, Feather Position! Caution!"}

   if Feat2>(0){
   print 18,"Propeller 2, Feather Position! Caution!"}

}

Z,X to start/stop Engines
A/D for Yaw, W/S to adjust trim with Auto Level
V for Flaps, F for Gear
G to toggle Auto Level, B to toggle Altitude Hold Autopilot
Q to release Ordnance
Arrow keys to look around!

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Echo_Delta_Oscar
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Posts : 105
Join date : 2011-03-24

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Poker of Bombers (2 of 2)

Post by Echo_Delta_Oscar on Sat May 12, 2012 10:24 am

B-85A Locust
Twin Turboprop Bomber with one Low Altitude Anti-Marine Missile (LAAMM)


Code:

Val
{
   RollE(default=0,min=-25,max=25,step=4)
   RollW(default=0,min=-25,max=25,step=4)
   ViewA(default=0,min=-180,max=180)
   ViewB(default=0,min=-15,max=15)
   PBar(default=-3,min=-30,max=30,step=4)
   Pitch(default=-3,min=-30,max=30)
   Yaw(default=0, min=-20, max=20, step=2)
   Rudd(default=0, min=-20, max=20, step=0)
   Ster(default=0, min=-20, max=20)
   Trim(default=0, min=-360, max=360, step=0)
   Throttle(default=0, min=0, max=198000, step=0)
   Engine1(default=0, min=0, max=200000, step=0)
   Chocke1(default=0, min=0, max=2000, step=0)
   Prop1(default=45, min=45, max=90)
   Feat1(default=45, min=0, max=45)
   SO1(default=0)
   EB1(max=100, step=100)
   Jet1()
   Engine2(default=0, min=0, max=200000, step=0)
   Chocke2(default=0, min=0, max=2000, step=0)
   Prop2(default=45, min=45, max=90)
   Feat2(default=45, min=0, max=45)
   SO2(default=0)
   EB2(max=100, step=100)
   Jet2()
   Gear(default=0, min=0, max=1, step=0)
   Gear1(default=0, min=-90, max=0)
   Gear2(default=-90, min=-90, max=0)
   Gear3(default=-15, min=-30, max=-15)
   Gear4(default=10, min=0, max=10)
   Flap()
   FLP(default=155, min=155, max=180)
   ALVL(default=0, min=0, max=1, step=0)
   AALT(default=0, min=0, max=1, step=0)
   Ypar(default=0)
   BRK(default=0, min=0, max=200, step=200)
   ABR(default=180, min=135, max=180, step=3)
   EX1(default=0, min=0, max=10000)
   Smoke(default=1, min=1, max=4)
   Timer()
   Col1(default=#050510)
   Col1C(default=#101030)
   Col2(default=#303030)
   Col2C(default=#505050)
   TRP(min=-20, max=20)
   TRR(min=-20, max=20)
   TRS(max=300000)
   
}

Key
{
   7:Yaw(step=-2)
   9:Yaw(step=2)
   2:ViewA(step=5)
   3:ViewA(step=-5)
   0:ViewB(step=-1)
   1:ViewB(step=1)
   16:BRK(step=10), ABR(step=-15)   
   
}

Body {
   Core(){

      N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){
      S:Frame(angle=145, option=1){S:Weight(angle=-145, option=2, color=Col1C){

      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      N:TrimF(angle=90, option=1){E:RudderF(angle=Gear1, option=1){

      W:Cowl(angle=180, option=5, color=Col2){}

      E:TrimF(angle=Ster, option=1){E:Wheel(angle=180, effect=2, brake=Gear)

{}}}}
      N:Frame(angle=Gear4, option=1){N:Weight(name=Nose, option=4,

color=Col1C){
      E:Trim(angle=-Pitch, color=Col1C){E:Chip(color=Col1C){E:Chip

(color=Col2C){}}}
      W:Trim(angle=Pitch, color=Col1C){W:Chip(color=Col1C){W:Chip(color=Col2C)

{}}}
      S:Frame(angle=160, option=1){S:Weight(angle=-160, option=3, color=Col1C)

{}}

      S:Cowl(angle=90, option=1){
      N:Cowl(angle=-90, color=Col1){}
      S:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){}
      S:Cowl(angle=-20, color=Col1){E:Cowl(angle=-92, option=5, color=Col1){}

W:Cowl(angle=-92, option=5, color=Col1){}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-94, option=4, color=Col1){}

W:Cowl(angle=-94, option=3, color=Col1){}}}}
      E:Cowl(angle=-90, color=Col1){W:Cowl(color=Col1){}}
      W:Cowl(angle=-90, color=Col1){E:Cowl(color=Col1){}}}
      N:Cowl(effect=#ffff){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90,

color=Col1){}
      N:Cowl(angle=30, color=Col2){
      S:Cowl(angle=-Gear3, color=Col1){E:Cowl(angle=95, color=col1){}W:Cowl

(angle=95, color=Col1){}
      S:Cowl(effect=#a000){E:Cowl(angle=95, option=4, color=col1){}W:Cowl

(angle=95, option=3, color=Col1){}}}
      E:Cowl(angle=92, option=3, color=Col2){}W:Cowl(angle=92, option=4,

color=Col2){}}
      N:Cowl(angle=90, option=1){N:Cowl(angle=-120, color=col2){S:Cowl(angle=-

30, color=Col1){}
      E:Cowl(angle=-92, option=3, color=Col2){}W:Cowl(angle=-92, option=4,

color=Col2){}}}}}}

      S:Frame(option=1){

      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      S:Frame(option=1){
      S:Frame(name=Pylon1, angle=20, option=1){
      S:Chip(name=Ordnance, angle=-20, color=#000000){N:Chip(color=#000000){
      N:Weight(option=4, color=#000000){N:Arm(name=Torpedo, option=500000,

color=#700000){}
      E:Trim(angle=TRR, color=#000000){}W:Trim(angle=TRR, color=#000000){}}}
      S:Frame(angle=30, option=1){S:Jet(angle=-120, power=TRS, effect=4,

color=#000000){

      N:Cowl(angle=-90, color=#000000){E:Cowl(angle=-95, color=#000000){}

W:Cowl(angle=-95, color=#000000){}
      N:Cowl(color=#000000){E:Cowl(angle=-95, color=#000000){}W:Cowl(angle=-95,

color=#000000){}
      N:Cowl(color=#000000){E:Cowl(angle=-95, color=#000000){}W:Cowl(angle=-95,

color=#000000){}
      N:Cowl(color=#000000){E:Cowl(angle=-95, color=#000000){}W:Cowl(angle=-95,

color=#000000){}
      N:Cowl(angle=-30, color=#500000){E:Cowl(angle=-95, option=3,

color=#500000){}W:Cowl(angle=-95, option=4, color=#500000){}}}}}}
      S:Cowl(angle=-90, color=#000000){E:Cowl(angle=-95, color=#000000){}

W:Cowl(angle=-95, color=#000000){}
      S:Cowl(color=#000000){E:Cowl(angle=-95, color=#000000){}W:Cowl(angle=-95,

color=#000000){}
      S:Cowl(color=#000000){E:Cowl(angle=-95, color=#000000){}W:Cowl(angle=-95,

color=#000000){}
      S:Cowl(color=#000000){E:Cowl(angle=-95, color=#000000){}W:Cowl(angle=-95,

color=#000000){}
      S:Cowl(angle=-30, color=#500000){E:Cowl(angle=-95, option=4,

color=#500000){}W:Cowl(angle=-95, option=3, color=#500000){}}}}}}
      N:Cowl(angle=100, color=#000000){E:Cowl(angle=95, option=3,

color=#000000){}W:Cowl(angle=95, option=4, color=#000000){}}
      S:Cowl(angle=100, color=#000000){E:Cowl(angle=95, option=4,

color=#000000){}W:Cowl(angle=95, option=3, color=#000000){}}}}

      S:Trim(angle=45, color=#000000){}S:Trim(angle=90, color=#000000){}S:Trim

(angle=-45, color=#000000){}
      S:Frame(option=1){E:Trim(angle=TRP, color=#000000){}W:Trim(angle=-TRP,

color=#000000){}}}}

      N:Cowl(angle=-90, option=1){
      N:Cowl(angle=90, color=Col1){E:Cowl(angle=89, option=3, color=col1){}

W:Cowl(angle=89, option=4, color=Col1){}
      N:Cowl(angle=10, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl

(angle=92, effect=#a000){}
      N:Cowl(angle=10, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl

(angle=92, effect=#a000){}
      N:Cowl(angle=10, effect=#a000){E:Cowl(angle=92, option=3, effect=#a000)

{}W:Cowl(angle=92, option=4, effect=#a000){}}}}}
      S:Cowl(angle=90, color=Col1){}
      E:Cowl(angle=90, effect=#a000){}
      W:Cowl(angle=90, effect=#a000){}}
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      S:Frame(option=1){

      N:Cowl(angle=-90, option=1){
      N:Cowl(angle=90, color=Col1){}
      S:Cowl(angle=90, color=Col1){}
      E:Cowl(angle=90, color=Col1){}
      W:Cowl(angle=90, color=Col1){}}
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      E:RudderF(angle=30, color=col1C){N:Chip(angle=FLP, color=Col1C){}

      S:Cowl(color=Col1){}

      E:Frame(color=Col1C){N:Chip(angle=FLP, color=Col1C){}

      S:Cowl(color=Col1){}

      E:Frame(color=Col1C){N:Chip(angle=FLP, color=Col1C){}
      S:RudderF(angle=-30, option=1){E:Frame(angle=Gear2, option=1){
      W:RudderF(angle=-Gear1, option=1){

      E:Cowl(angle=178, option=5, color=Col2){}

      W:Wheel(brake=BRK, effect=2){}}}
      N:Frame(option=1){N:Frame(angle=30, option=1){

      N:Cowl(angle=-120, option=1){N:Cowl(angle=90, color=Col2){
      E:Cowl(angle=92, option=3, color=Col2){}W:Cowl(angle=92, option=4,

color=Col2){}
      S:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, color=Col1){S:Cowl(option=5, color=Col1){}}
      S:Cowl(angle=9, color=Col1){E:Cowl(angle=105, option=5, color=Col1){}

W:Cowl(angle=105, option=5, color=Col1){}
      S:Cowl(color=Col1){E:Cowl(angle=135, option=4, color=Col1){}W:Cowl

(angle=135, option=3, color=Col1){}
      N:Cowl(angle=50, option=5, color=#303030){}}}}}
      S:Cowl(angle=90, color=Col2){N:Cowl(color=Col1){
      N:Cowl(angle=10, color=Col1){E:Cowl(angle=105, option=5, color=Col1){}

W:Cowl(angle=105, option=5, color=Col1){}
      N:Cowl(color=Col1){S:Cowl(angle=50, option=5, color=#303030){}
      E:Cowl(angle=135, option=3, color=Col1){}W:Cowl(angle=135, option=4,

color=Col1){}}}}
      E:Cowl(angle=92, option=4, color=Col2){}W:Cowl(angle=92, option=3,

color=Col2){}}}

      S:Jet(angle=-60, power=Jet2, effect=Smoke){

      S:Cowl(angle=105, color=Col1){E:Cowl(angle=105, option=5, color=Col1){}

W:Cowl(angle=105, option=5, color=Col1){}}
      S:Cowl(angle=-90, color=Col1){E:Cowl(angle=-100, option=5, color=Col1){}

W:Cowl(angle=-100, option=5, color=Col1){}}}

      N:RLW(name=ENG21, angle=-120, power=Engine2, effect=4, brake=EB2){

      N:Cowl(angle=110, option=5, color=#000000){}
      S:Cowl(angle=110, option=5, color=#000000){}
      E:Cowl(angle=110, option=5, color=#aaaa00){}
      W:Cowl(angle=110, option=5, color=#aaaa00){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}
      N:RLW(name=ENG22, angle=-120, power=-Engine2, effect=4, brake=EB2){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}

      N:Trim(angle=-Prop2, color=Col2C){}S:Trim(angle=-Prop2, color=Col2C)

{}}}}}

      S:Cowl(color=Col1){}

      E:Chip(name=EW, color=Col1C){S:Chip(angle=RollE, color=Col2C){E:Chip

(color=Col2C){E:Chip(color=Col2C){}}}

      E:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(option=3, color=Col1)

{S:Cowl(color=Col1){}}}}}}}}

      W:RudderF(angle=-30, color=Col1C){N:Chip(angle=FLP, color=Col1C){}

      S:Cowl(color=Col1){}

      W:Frame(color=Col1C){N:Chip(angle=FLP, color=Col1C){}

      S:Cowl(color=Col1){}

      W:Frame(color=Col1C){N:Chip(angle=FLP, color=Col1C){}
      S:RudderF(angle=30, option=1){W:Frame(angle=Gear2, option=1){
      E:RudderF(angle=Gear1, option=1){

      W:Cowl(angle=178, option=5, color=Col2){}

      E:Wheel(brake=BRk, effect=2){}}}
      N:Frame(option=1){N:Frame(angle=30, option=1){

      N:Cowl(angle=-120, option=1){N:Cowl(angle=90, color=Col2){
      E:Cowl(angle=92, option=3, color=Col2){}W:Cowl(angle=92, option=4,

color=Col2){}
      S:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, color=Col1){S:Cowl(option=5, color=Col1){}}
      S:Cowl(angle=9, color=Col1){E:Cowl(angle=105, option=5, color=Col1){}

W:Cowl(angle=105, option=5, color=Col1){}
      S:Cowl(color=Col1){E:Cowl(angle=135, option=4, color=Col1){}W:Cowl

(angle=135, option=3, color=Col1){}
      N:Cowl(angle=50, option=5, color=#303030){}}}}}
      S:Cowl(angle=90, color=Col2){N:Cowl(color=Col1){
      N:Cowl(angle=10, color=Col1){E:Cowl(angle=105, option=5, color=Col1){}

W:Cowl(angle=105, option=5, color=Col1){}
      N:Cowl(color=Col1){S:Cowl(angle=50, option=5, color=#303030){}
      E:Cowl(angle=135, option=3, color=Col1){}W:Cowl(angle=135, option=4,

color=Col1){}}}}
      E:Cowl(angle=92, option=4, color=Col2){}W:Cowl(angle=92, option=3,

color=Col2){}}}

      S:Jet(angle=-60, power=Jet1, effect=Smoke){

      S:Cowl(angle=105, color=Col1){E:Cowl(angle=105, option=5, color=Col1){}

W:Cowl(angle=105, option=5, color=Col1){}}
      S:Cowl(angle=-90, color=Col1){E:Cowl(angle=-100, option=5, color=Col1){}

W:Cowl(angle=-100, option=5, color=Col1){}}}

      N:RLW(name=ENG11, angle=-120, power=-Engine1, effect=4, brake=EB1){

      N:Cowl(angle=110, option=5, color=#000000){}
      S:Cowl(angle=110, option=5, color=#000000){}
      E:Cowl(angle=110, option=5, color=#aaaa00){}
      W:Cowl(angle=110, option=5, color=#aaaa00){}

      N:Trim(angle=-Prop2, color=Col2C){}S:Trim(angle=-Prop2, color=Col2C){}}
      N:RLW(name=ENG12, angle=-120, power=Engine1, effect=4, brake=EB1){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}}}}

      S:Cowl(color=Col1){}

      W:Chip(name=WW, color=Col1C){S:Chip(angle=RollW, color=Col2C){W:Chip

(color=Col2C){W:Chip(color=Col2C){}}}

      W:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(option=4, color=Col1)

{s:Cowl(color=Col1){}}}}}}}}

      S:Frame(option=1){

      N:Cowl(angle=-90, option=1){
      N:Cowl(angle=90, color=Col1){}
      S:Cowl(angle=90, color=Col1){}
      E:Cowl(angle=90, color=Col1){}
      W:Cowl(angle=90, color=Col1){}}
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      S:Frame(option=1){

      N:Cowl(angle=-90, option=1){
      N:Cowl(angle=90, color=Col1){
      S:Cowl(angle=10, color=Col1){
      E:Cowl(angle=95, color=Col1){S:Cowl(angle=5, option=5, color=Col1){}}
      W:Cowl(angle=95, color=Col1){S:Cowl(angle=5, option=5, color=Col1){}}
      S:Cowl(color=Col1){
      E:Cowl(angle=100, color=Col1){S:Cowl(angle=5, option=5, color=Col1){}}
      W:Cowl(angle=100, color=Col1){S:Cowl(angle=5, option=5, color=Col1){}}
      S:Cowl(angle=9, color=Col1){
      E:Cowl(angle=110, color=Col1){S:Cowl(angle=5, option=5, color=Col1){}}
      W:Cowl(angle=110, color=Col1){S:Cowl(angle=5, option=5, color=Col1){}}
      S:Cowl(color=Col1){
      E:Cowl(angle=110, option=4, color=Col1){}
      W:Cowl(angle=110, option=3, color=Col1){}}}}}}
      S:Cowl(angle=90, color=Col1){}
      E:Cowl(angle=90, color=Col1){W:Cowl(angle=5, option=5, color=Col1){}}
      W:Cowl(angle=90, color=Col1){E:Cowl(angle=5, option=5, color=Col1){}}}
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      S:Frame(name=Tail, option=1){

      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}
      S:Cowl(option=1){
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}
      S:Cowl(option=1){
      E:Cowl(angle=120, option=4, color=Col1){}
      W:Cowl(angle=120, option=3, color=Col1){}
      S:Cowl(angle=140, option=5, color=Col1){}
      S:Cowl(angle=-170, option=5, color=Col1){}}}

      S:TrimF(angle=90, option=1){

      E:Cowl(color=Col1){W:Cowl(color=Col1){}E:Cowl(option=3, color=Col1){}

N:Cowl(option=4, color=col1){}}

      S:Chip(angle=Yaw, color=Col2C){E:Chip(color=Col2C){E:Chip(color=Col2C)

{}}}
      E:Frame(angle=85, option=1){E:Trim(angle=Pitch, color=Col1C){E:Chip

(color=Col2C){}W:Chip(color=Col1C){}}}
      E:Frame(angle=-85, option=1){E:Trim(angle=-Pitch, color=Col1C){E:Chip

(color=Col2C){}W:Chip(color=Col1C){}}}}}}}
      }}}}}}}
}}

Script(){

   print 0,"Cleared to Proceed"
   print 2,"Power at ", (Throttle+(Chocke1+Chocke2)/2)/2000,"%"
   print 1,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 3,"RPM 1: ", _ABS(_WY(ENG11)-_WY(ENG12))*5,"Jet 1: ",Jet1/200," %"
   print 4," RPM 2: ", _ABS(_WY(ENG21)-_WY(ENG22))*5," Jet 2: ",Jet2/200," %"
   print 5,"Head, L/R: ",ViewA," , U/D: ",ViewB
   print 6,"Mass: ", _WEIGHT()," kg, Fuel:",_FUEL()
   print 7,"Fuel LVL: ",_FUEL()/1100000,"%"
   print 8,"Heading: ",_TODEG(_AY(Nose))

   print 16,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
   print 17,"Distance Home: ", _LEN2(_Z(),_X()), " m"
   print 9,"Trim: ",Trim,", Rudd: ",Rudd

   RollE=_ANALOG(0)/40
   RollW=-_ANALOG(0)/40
   Pbar=-3+_ANALOG(1)/40
   Throttle=(_ANALOG(2)+1000)*100

   SO1=_MOD(SO1+_KEYDOWN(4),2)
   SO2=_MOD(SO2+_KEYDOWN(5),2)

   Prop1=45+_VEL()/(9-Gear-Flap)*2+Feat1
   Prop2=45+_VEL()/(9-Gear-Flap)*2+Feat2

   if SO1=(1){
   Chocke1=2000
   Engine1=Throttle+Chocke1
   Jet1=(Throttle+Chocke1)/(5+_ABS(105-_VEL())/20+_ABS(10-_Y()))
   Feat1=Feat1-1/3
   EB1=0}

   if SO1=(0){
   Chocke1=0
   Engine1=0
   Feat1=Feat1+1/3
   EB1=EB1+1
   Jet1=0}

   if SO2=(1){
   Chocke2=2000
   Engine2=Throttle+Chocke2
   Jet2=(Throttle+Chocke2)/(5+_ABS(105-_VEL())/20+_ABS(10-_Y()))
   Feat2=Feat2-1/3
   EB2=0}

   if SO2=(0){
   Chocke2=0
   Engine2=0
   Feat2=Feat2+1/3
   EB2=EB2+1
   Jet2=0}

   ALVL=_MOD(ALVL+_KEYDOWN(13),2)
   AALT=_MOD(AALT+_KEYDOWN(11),2)

   if ALVL=(0){
   Pitch=Pbar-(180-FLP)/2+(_VY(Nose)-_VY(Tail))/(2+_ABS(Pbar+3)*10)
   Trim=_TODEG(_AX(Nose))}

   Flap=_MOD(Flap+_KEYDOWN(10),2)

   if Flap=(0){
   FLP=FLP-1/2
   print 11,"Flaps Extended!"}

   if Flap=(1){
   FLP=FLP+1/2
   print 11,"Flaps Retracted!"}

   Gear=_MOD(Gear+_KEYDOWN(12),2)

   if Gear=(0){
   Gear1=Gear1+1
   Gear2=Gear2-1
   Gear3=Gear3+1/3
   Gear4=Gear4+1/3
   Ster=Yaw
   print 10,"Gear Down!"}

   if Gear=(1){
   Gear1=Gear1-1
   Gear2=Gear2+1
   Gear3=Gear3-1/3
   Gear4=Gear4-1/3
   Ster=0
   BRK=BRK+1
   print 10,"Gear Up!"}

   if ALVL=(1) & AALT=(0){
   Pitch=-Trim+_TODEG(_AX(Nose))-(180-FLP)/2
   print 12,"AUTO LEVEL ON"}

   if AALT=(0){
   Ypar=_Y(Control)}

   if ALVL=(1){
   Yaw=Rudd
   RollE=-_TODEG(_AZ(Nose))-Yaw*2-_VY(EW)
   RollW=_TODEG(_AZ(Nose))+Yaw*2-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & AALT=(1) & _ABS(Ypar-_Y())<20{
   Ypar=Ypar+Trim/100
   Pitch=((_Y())-(Ypar+7))+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)/2
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()>20{
   Ypar=Ypar+Trim/100
   Pitch=-27+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)/2
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()<(-20){
   Ypar=Ypar+Trim/100
   Pitch=-13+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)/2
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}
   if ALVL=(1) & _KEY(9)>0{
   Rudd=Rudd+1/4}

   if ALVL=(1) & _KEY(7)>0{
   Rudd=Rudd-1/4}

   if ALVL=(1) & _KEY(15)>0{
   Trim=Trim-1/2}

   if ALVL=(1) & _KEY(8)>0{
   Trim=Trim+1/2}

   if ALVL=(0){
   Rudd=0
   print 12,"AUTO LEVEL OFF"}

   if Throttle>(0){
   Smoke=1}

   if Throttle>(100000){
   Smoke=2}

   if Throttle>(150000){
   Smoke=3}

   if Throttle>(180000){
   Smoke=4}

   if _KEY(11)>(0){
   Trim=0}

   if Feat1>(0){
   print 18,"Propeller 1, Feather Position! Caution!"}

   if Feat2>(0){
   print 19,"Propeller 2, Feather Position! Caution!"}

   if _KEY(14)>(0){
   _SPLIT(Ordnance)}

   if _Y(Pylon1)-_Y(Torpedo)>(1/2){
   TRP=_TODEG(_AX(Torpedo))
   TRR=-_TODEG(_AZ(Torpedo))/4}

   if _Y(Torpedo)<(-1){
   TRP=_Y(Torpedo)+3+_TODEG(_AX(Torpedo))
   TRS=TRS+1000}

   if Throttle>(170000) & SO1=(1) | SO2=(1){
   Timer=Timer+1/2}

   if Throttle>(178000) & SO1=(1) | SO2=(1){
   Timer=Timer+1}

   if Throttle>(190000) & SO1=(1) | SO2=(1){
   Timer=Timer+2}

   if Throttle<(170000){
   Timer=0}

   if Timer>(21){
   print 15,"POSSIBLE PROPELLER FAILURE!!!"}

   if Timer<(21) & Timer >(0){
   print 14,"CAUTION!!! ENGINE OVERHEATING!!!"}

   if Timer>=(41){
   Timer=1}

   if _ABS(_WY(ENG11)-_WY(ENG12))>=(164) | _ABS(_WY(ENG11)-_WY(ENG12))<=(1) & SO1=

(1){
   Timer=0
   print 20,"ENGINE 1 FAILURE DETECTED!"}

   if _ABS(_WY(ENG21)-_WY(ENG22))>=(164) | _ABS(_WY(ENG21)-_WY(ENG22))<=(1) & SO2=

(1){
   Timer=0
   print 21,"ENGINE 2 FAILURE DETECTED!"}

}

Z,X to start/stop Engines
A/D for Yaw, W/S to adjust trim with Auto Level
V for Flaps, F for Gear
G to toggle Auto Level, B to toggle Altitude Hold Autopilot
Q to release Ordnance
Arrow keys to look around!

B-79B Bipod
Three Engine Light Bomber with one Heavy Free Fall Bomb (HFFB)


Code:

Val
{
   RollE(default=0,min=-25,max=25,step=4)
   RollW(default=0,min=-25,max=25,step=4)
   ViewA(default=0,min=-150,max=150)
   ViewB(default=0,min=-15,max=15)
   PBar(default=0,min=-30,max=30,step=4)
   Pitch(default=0,min=-30,max=30)
   Yaw(default=0, min=-20, max=20, step=2)
   Rudd(default=0, min=-20, max=20, step=0)
   Ster(default=0, min=-20, max=20)
   Trim(default=0, min=-360, max=360, step=0)
   Throttle(default=0, min=0, max=198000, step=0)
   Engine1(default=0, min=0, max=200000, step=0)
   Chocke1(default=0, min=0, max=2000, step=0)
   Engine2(default=0, min=0, max=200000, step=0)
   Chocke2(default=0, min=0, max=2000, step=0)
   Engine3(default=0, min=0, max=200000, step=0)
   Chocke3(default=0, min=0, max=2000, step=0)
   Prop1(default=45, min=45, max=90)
   Feat1(default=45, min=0, max=45)
   Prop2(default=45, min=45, max=90)
   Feat2(default=45, min=0, max=45)
   Prop3(default=45, min=45, max=90)
   Feat3(default=45, min=0, max=45)
   SO1(default=0)
   SO2(default=0)
   SO3(default=0)
   Gear(default=0, min=0, max=1, step=0)
   Gear1(default=0, min=0, max=90)
   Gear2(default=-120, min=-120, max=0)
   Flap(default=0)
   FLP(default=155, min=155, max=180)
   ALVL(default=0, min=0, max=1, step=0)
   AALT(default=0, min=0, max=1, step=0)
   EB1(max=100, step=100)
   EB2(max=100, step=100)
   EB3(max=100, step=100)
   Ypar(default=0)
   BRK(default=0, min=0, max=200, step=200)
   ABR(default=180, min=135, max=180, step=3)
   Fuse()
   Col1(default=#000000)
   Col1C(default=#000000)
   Col2(default=#202020)
   Col2C(default=#404040)

   
}

Key
{
   7:Yaw(step=-2)
   9:Yaw(step=2)
   2:ViewA(step=5)
   3:ViewA(step=-5)
   0:ViewB(step=-1)
   1:ViewB(step=1)
   16:BRK(step=10)
   
   
   
   
   
}

Body {
   Core(){
      N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){
      N:Frame(angle=158, option=1){N:Chip(angle=-160, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-100, color=Col1){
      E:Cowl(angle=-92, color=Col1){}w:Cowl(angle=-92, color=Col1){}
      N:Cowl(angle=-10, color=Col1){}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}

      W:Chip(name=WW, color=Col1C){

      W:Cowl(color=Col1){W:Cowl(option=4, color=Col1){}}

      S:Chip(angle=RollW, color=Col2C){W:Chip(color=Col2C){W:Chip(color=Col2C)

{}}}}
      S:Frame(option=1){S:TrimF(angle=90, option=1){
      W:RudderF(angle=Gear1, option=1){

      E:Cowl(angle=180, option=5, color=Col2){}

      W:Wheel(brake=BRK, effect=4, color=Col2C){}}}
      S:Frame(angle=-30, option=1){

      S:Cowl(angle=160, option=5, color=Col1){}S:Cowl(angle=120, option=1,

color=Col1){
      E:Cowl(angle=120, option=3, color=Col1){}
      W:Cowl(angle=120, option=4, color=Col1){}
      E:Cowl(angle=60, color=Col1){N:Cowl(angle=92, option=5, color=Col1){}

S:Cowl(angle=92, option=5, color=Col1){}}
      W:Cowl(angle=60, color=Col1){N:Cowl(angle=92, option=5, color=Col1){}

S:Cowl(angle=92, option=5, color=Col1){}}

      S:Cowl(angle=70, color=Col1){E:Cowl(angle=92, color=Col1){}w:Cowl

(angle=92, color=Col1){}}}

      S:RLW(name=ENG11, angle=120, power=Engine1, brake=EB1){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#aaaa00){}
      W:Cowl(angle=-120, option=5, color=#aaaa00){}
      
      N:Trim(angle=Prop1, color=Col2C){}S:Trim(angle=Prop1, color=Col2C){}}
      S:RLW(name=ENG13, angle=120, power=-Engine1, brake=EB1){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}
      
      N:Trim(angle=-Prop1, color=Col2C){}S:Trim(angle=-Prop1, color=Col2C){}}

      S:Frame(angle=30, option=1){
      S:RLW(name=ENG12, angle=90, power=-Engine1, brake=EB1){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#aaaa00){}
      W:Cowl(angle=-120, option=5, color=#aaaa00){}
      
      N:Trim(angle=-Prop1, color=Col2C){}S:Trim(angle=-Prop1, color=Col2C){}}
      S:RLW(name=ENG14, angle=90, power=Engine1, brake=EB1){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}
      
      N:Trim(angle=Prop1, color=Col2C){}S:Trim(angle=Prop1, color=Col2C){}}}}}
      N:Frame(option=1){

      N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Col1){S:Cowl

(Color=Col1){}}}

      N:Weight(option=3, color=Col2C){

      N:Cowl(angle=30, color=Col2){E:Cowl(angle=92, option=3, color=Col2){}

W:Cowl(angle=92, option=4, color=Col2){}}
      N:Cowl(angle=90, option=1){N:Cowl(angle=-120, effect=#a000){E:Cowl

(angle=-92, option=3, color=Col2){}W:Cowl(angle=-92, option=4, color=Col2){}}
      E:Cowl(angle=90, color=Col2){}W:Cowl(angle=90, color=Col2){}}
      S:Cowl(option=1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90,

color=Col1){}}
      S:Cowl(angle=-45, effect=#a000){S:Cowl(angle=45, effect=#a000){
      W:Cowl(angle=92, effect=#a000){N:Cowl(option=4, effect=#a000){}}E:Cowl

(angle=92, effect=#a000){N:Cowl(option=3, effect=#a000){}}
      S:Cowl(angle=5, color=Col1){E:Cowl(angle=92, effect=#a000){}W:Cowl

(angle=92, effect=#a000){}
      S:Cowl(angle=1, color=Col1){E:Cowl(angle=95, color=Col1){}W:Cowl

(angle=95, color=Col1){}}}}}}}

      E:Frame(color=Col1C){E:Frame(name=Nose, color=Col1C){N:TrimF(angle=90,

option=1){
      S:Weight(name=Tank, option=2, color=#303030){N:Weight(option=3,

color=#303030){N:Arm(power=Fuse, option=500000, color=#303030){}}
      S:Trim(angle=90, color=#303030){}S:Chip(color=#303030, option=2){S:Chip

(color=#303030){S:Chip(color=#303030){}S:Trim(angle=90, color=#303030){}}}}
      S:RudderF(angle=Gear2, option=1){

      S:Cowl(option=5, color=Col2){N:Cowl(option=5, color=Col2){}}

      S:TrimF(angle=Ster, option=1){S:Wheel(brake=Gear, effect=2, color=Col2C)

{}}}}
      N:Chip(angle=FLP, color=Col1C){E:Chip(color=Col1C){}W:Chip(color=Col1C)

{}}N:Frame(option=1){N:Frame(name=Nose, option=1){}}
      N:Frame(angle=-30, option=1){
      N:RLW(name=ENG31, angle=120, power=-Engine3, brake=EB3){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#aaaa00){}
      W:Cowl(angle=-120, option=5, color=#aaaa00){}
      
      N:Trim(angle=Prop3, color=Col2C){}S:Trim(angle=Prop3, color=Col2C){}}
      N:RLW(name=ENG32, angle=120, power=Engine3, brake=EB3){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}
      
      N:Trim(angle=-Prop3, color=Col2C){}S:Trim(angle=-Prop3, color=Col2C){}}
      N:Frame(angle=30, option=1){
      N:RLW(name=ENG33, angle=90, power=Engine3, brake=EB3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#aaaa00){}
      W:Cowl(angle=120, option=5, color=#aaaa00){}

      N:Trim(angle=-Prop3, color=Col2C){}S:Trim(angle=-Prop3, color=Col2C){}}
      N:RLW(name=ENG34, angle=90, power=-Engine3, brake=EB3){

      N:Cowl(angle=-120, option=5, color=#aaaa00){}
      S:Cowl(angle=-120, option=5, color=#aaaa00){}
      E:Cowl(angle=-120, option=5, color=#000000){}
      W:Cowl(angle=-120, option=5, color=#000000){}

      N:Trim(angle=Prop3, color=Col2C){}S:Trim(angle=Prop3, color=Col2C){}}}}

      S:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}

      E:Frame(color=Col1C){E:Chip(color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-100, color=Col1){
      E:Cowl(angle=-92, color=Col1){}w:Cowl(angle=-92, color=Col1){}
      N:Cowl(angle=-10, color=Col1){}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}

      N:Frame(option=1){

      N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Col1){S:Cowl

(color=Col1){}}}

      N:Weight(option=3, color=Col2C){

      N:Cowl(angle=30, color=Col2){E:Cowl(angle=92, option=3, color=Col2){}

W:Cowl(angle=92, option=4, color=Col2){}}
      N:Cowl(angle=90, option=1){N:Cowl(angle=-120, color=Col2){E:Cowl(angle=-

92, option=3, color=Col2){}W:Cowl(angle=-92, option=4, color=Col2){}}
      E:Cowl(angle=90, color=Col2){}W:Cowl(angle=90, color=Col2){}}
      S:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90,

color=Col1){}}}}

      E:Chip(name=EW, color=Col1C){

      E:Cowl(color=Col1){E:Cowl(option=3, color=Col1){}}

      S:Chip(angle=RollE, color=Col2C){E:Chip(color=Col2C){E:Chip(color=Col2C)

{}}}}
      S:Frame(option=1){S:TrimF(angle=90, option=1){W:RudderF(angle=Gear1,

option=1){

      E:Cowl(angle=180, option=5, color=Col2){}

      W:Wheel(brake=BRK, effect=4, color=Col2){}}}
      S:Frame(angle=-30, option=1){

      S:Cowl(angle=160, option=5, color=Col1){}S:Cowl(angle=120, option=1){
      S:Cowl(angle=70, color=Col1){E:Cowl(angle=92, color=Col1){}w:Cowl

(angle=92, color=Col1){}}
      E:Cowl(angle=120, option=3, color=Col1){}
      W:Cowl(angle=120, option=4, color=Col1){}
      E:Cowl(angle=60, color=Col1){N:Cowl(angle=92, option=5, color=Col1){}

S:Cowl(angle=92, option=5, color=Col1){}}
      W:Cowl(angle=60, color=Col1){N:Cowl(angle=92, option=5, color=Col1){}

S:Cowl(angle=92, option=5, color=Col1){}}}

      S:RLW(name=ENG21, angle=120, power=-Engine2, brake=EB2){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#aaaa00){}
      W:Cowl(angle=-120, option=5, color=#aaaa00){}

      N:Trim(angle=-Prop2, color=Col2C){}S:Trim(angle=-Prop2, color=Col2C){}}
      S:RLW(name=ENG23, angle=120, power=Engine2, brake=EB2){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}
      S:Frame(angle=30, option=1){
      S:RLW(name=ENG22, angle=90, power=Engine2, brake=EB2){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#aaaa00){}
      W:Cowl(angle=-120, option=5, color=#aaaa00){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}
      S:RLW(name=ENG24, angle=90, power=-Engine2, brake=EB2){

      N:Cowl(angle=120, option=5, color=#aaaa00){}
      S:Cowl(angle=120, option=5, color=#aaaa00){}
      E:Cowl(angle=120, option=5, color=#000000){}
      W:Cowl(angle=120, option=5, color=#000000){}

      N:Trim(angle=-Prop2, color=Col2C){}S:Trim(angle=-Prop2, color=Col2C)

{}}}}}
      S:Frame(angle=-160, option=1){S:Chip(angle=158, color=Col1C){

      N:Cowl(angle=30, color=Col1){E:Cowl(angle=92, color=Col1){}W:Cowl

(angle=92, color=Col1){}}
      S:Cowl(angle=30, color=Col1){E:Cowl(angle=92, option=4, color=Col1){}

W:Cowl(angle=92, option=3, color=Col1){}}
      E:Cowl(angle=92, color=Col1){}W:Cowl(angle=92, color=Col1){}}}}}

      S:Frame(option=1){

      S:Cowl(color=Col1){E:Cowl(option=4, color=Col1){}W:Cowl(option=3,

color=Col1){}}
      N:Cowl(angle=-140, option=5, color=Col1){}
      E:Cowl(angle=-120, option=3, color=Col1){}
      W:Cowl(angle=-120, option=4, color=Col1){}
      N:Cowl(angle=140, option=5, color=Col1){}
      E:Cowl(angle=120, option=3, color=Col1){}
      W:Cowl(angle=120, option=4, color=Col1){}

      S:Frame(option=1){

      E:Cowl(angle=-120, color=Col1){}
      W:Cowl(angle=-120, color=Col1){}
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      S:Frame(option=1){

      E:Cowl(angle=-120, color=Col1){}
      W:Cowl(angle=-120, color=Col1){}
      E:Cowl(angle=120, color=Col1){}
      W:Cowl(angle=120, color=Col1){}

      S:TrimF(angle=90, option=1){S:Chip(angle=Yaw, color=Col2C){E:Chip

(color=Col2C){}}}
      S:Frame(name=Tail, option=1){

      S:Cowl(angle=-140, option=5, color=Col1){}
      E:Cowl(angle=-120, option=4, color=Col1){}
      W:Cowl(angle=-120, option=3, color=Col1){}
      S:Cowl(angle=140, option=5, color=Col1){}
      E:Cowl(angle=120, option=4, color=Col1){}
      W:Cowl(angle=120, option=3, color=Col1){}

      S:Chip(angle=Pitch, color=Col2C){E:Chip(color=Col2C){E:Chip(color=Col2C)

{}}W:Chip(color=Col2C){W:Chip(color=Col2C){}}}}}}}}}}}}}
}}

Script(){

   print 0,"Cleared to Proceed"
   print 2,"Power at ", (Throttle+(Chocke1+Chocke2+Chocke3)/3)/2000,"%"
   print 1,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 3,"Head, L/R: ",ViewA," , U/D: ",ViewB
   print 4,"RPM 1: ", _ABS(_WY(ENG11)+_WY(ENG14)-_WY(ENG12)-_WY(ENG13))*5/2
   print 6,"RPM 3: ", _ABS(_WY(ENG21)+_WY(ENG24)-_WY(ENG22)-_WY(ENG23))*5/2
   print 5,"RPM 2: ", _ABS(_WY(ENG31)+_WY(ENG34)-_WY(ENG32)-_WY(ENG33))*5/2
   print 7,"Mass: ", _WEIGHT()," kg, Fuel:",_FUEL()
   print 8,"Fuel LVL: ",_FUEL()/975000,"%"
   print 9,"Heading: ",_TODEG(_AY(Nose))

   print 15,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
   print 16,"Distance Home: ", _LEN2(_Z(),_X()), " m"
   print 10,"Trim: ",Trim,", Rudd: ",Rudd

   RollE=_ANALOG(0)/40
   RollW=-_ANALOG(0)/40
   Pbar=-4+_ANALOG(1)/40
   Throttle=(_ANALOG(2)+1000)*99

   SO1=_MOD(SO1+_KEYDOWN(4),2)
   SO2=_MOD(SO2+_KEYDOWN(6),2)
   SO3=_MOD(SO3+_KEYDOWN(5),2)
   Prop1=45+_VEL()/(9-Gear-Flap)*2+Feat1
   Prop2=45+_VEL()/(9-Gear-Flap)*2+Feat2
   Prop3=45+_VEL()/(9-Gear-Flap)*2+Feat3

   if SO1=(1){
   Chocke1=2000
   Engine1=Throttle+Chocke1
   Feat1=Feat1-1/3
   Ex1=60}

   if SO1=(0){
   Chocke1=0
   Engine1=0
   Feat1=Feat1+1/3
   EB1=EB1+1
   Ex1=0}

   if SO2=(1){
   Chocke2=2000
   Engine2=Throttle+Chocke2
   Feat2=Feat2-1/3
   Ex2=60}

   if SO2=(0){
   Chocke2=0
   Engine2=0
   Feat2=Feat2+1/3
   EB2=EB2+1
   Ex2=0}

   if SO3=(1){
   Chocke3=2000
   Engine3=Throttle+Chocke3
   Feat3=Feat3-1/3
   Ex3=60}

   if SO3=(0){
   Chocke3=0
   Engine3=0
   Feat3=Feat3+1/3
   EB3=EB3+1
   Ex3=0}

   ALVL=_MOD(ALVL+_KEYDOWN(13),2)
   AALT=_MOD(AALT+_KEYDOWN(11),2)

   if ALVL=(0){
   Pitch=Pbar
   Trim=_TODEG(_AX(Nose))}

   Flap=_MOD(Flap+_KEYDOWN(10),2)

   if Flap=(0){
   FLP=FLP-1/2}

   if Flap=(1){
   FLP=FLP+1/2}

   Gear=_MOD(Gear+_KEYDOWN(12),2)

   if Gear=(0){
   Gear1=Gear1-1
   Gear2=Gear2-2
   Ster=Yaw}

   if Gear=(1){
   Gear1=Gear1+1
   Gear2=Gear2+2
   Ster=0
   BRK=BRK+1}

   if ALVL=(1) & AALT=(0){
   Yaw=Rudd
   Pitch=-Trim+_TODEG(_AX(Nose))
   RollE=-_TODEG(_AZ(Nose))-Yaw*4-_VY(EW)
   RollW=_TODEG(_AZ(Nose))+Yaw*4-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if AALT=(0){
   Ypar=_Y(Nose)}

   if ALVL=(1){
   Yaw=Rudd
   RollE=-_TODEG(_AZ(Nose))-Yaw*2-_VY(EW)
   RollW=_TODEG(_AZ(Nose))+Yaw*2-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & AALT=(1) & _ABS(Ypar-_Y())<20{
   Ypar=Ypar+Trim/100
   Pitch=((_Y())-(Ypar+13))+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()>20{
   Ypar=Ypar+Trim/100
   Pitch=-33+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()<(-20){
   Ypar=Ypar+Trim/100
   Pitch=7+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}
   if ALVL=(1) & _KEY(9)>0{
   Rudd=Rudd+1/4}

   if ALVL=(1) & _KEY(7)>0{
   Rudd=Rudd-1/4}

   if ALVL=(1) & _KEY(15)>0{
   Trim=Trim-1/2}

   if ALVL=(1) & _KEY(8)>0{
   Trim=Trim+1/2}

   if ALVL=(0){
   Rudd=0
   print 12,"AUTO LEVEL OFF"}

   if _KEY(11)>(0){
   Trim=0}

   if _KEY(14)>(0){
   _SPLIT(Tank)}

   if (_Y()-_Y(Tank))>(10) & _H(Tank)>(0) & _H(Tank)<(3){
   Fuse=4000000}

}

Z,X,C to start/stop Engines
A/D for Yaw, W/S to adjust trim with Auto Level
V for Flaps, F for Gear
G to toggle Auto Level, B to toggle Altitude Hold Autopilot
Q to release Ordnance
Arrow keys to look around!

Sorry for that, but a single post did not seem likely to accomodate all of the aircrafts
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Echo_Delta_Oscar
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Re: Poker Of Bombers (1 of 2)

Post by Maurice on Sun May 13, 2012 3:30 pm

Well, flying the B-80A was an interesting experience, to say the least. Every time I got it up to 350 km/h, it began to lose control and shake, violently. Then when I went to launch the missiles, the game crashed. Was any of this supposed to happen?
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Age : 22
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Re: Poker Of Bombers (1 of 2)

Post by Echo_Delta_Oscar on Mon May 14, 2012 11:13 am

That was somehow supposed to happen; I tried the model with a 15 fps limit, and it happened at an even lower speed.
Giving a possible diagnosis, I can say that:
1-I fly with unbreakable off, which means I can set no more than 85% throttle in level flight, thus achieving a maximun speed of about 320 km/h
2- Even at full throttle, with unbreakable on, with or without payload, the plane flies safe and sound (fps limit 30 or none)
3- That is the natural behaviour of a swept forward wing. If look closely, there are two mobile surfaces on the outer side of each engine nacelle, surfaces you have no direct control on; those are some kind of Active Aeroelastic Dampers, the purpose of which is to restrain the divergent behaviour of such a wing.
The flight you described is the same I found in this Damperless prototype. Divergency Speed is about 300 km/h. If you like you could try to fly this and see if you notice any difference.

Code:

Val
{
   RollE(default=0,min=-25,max=25,step=4)
   RollW(default=0,min=-25,max=25,step=4)
   PBar(default=0,min=-30,max=30,step=4)
   Pitch(default=0,min=-30,max=30)
   DampE(default=-160, min=-180, max=-140)
   DampW(default=-160, min=-180, max=-140)
   Yaw(default=0, min=-20, max=20, step=2)
   Rudd(default=0, min=-20, max=20, step=0)
   Ster(default=0, min=-20, max=20)
   Trim(default=0, min=-360, max=360, step=0)
   Throttle(default=0, min=0, max=198000, step=0)
   Engine1(default=0, min=0, max=200000, step=0)
   Chocke1(default=0, min=0, max=2000, step=0)
   Engine2(default=0, min=0, max=200000, step=0)
   Chocke2(default=0, min=0, max=2000, step=0)
   Prop1(default=45, min=45, max=90)
   Feat1(default=45, min=0, max=45)
   Prop2(default=45, min=45, max=90)
   Feat2(default=45, min=0, max=45)
   SO1(default=0)
   SO2(default=0)
   Gear(default=0, min=0, max=1, step=0)
   Gear1(default=0, min=0, max=90)
   Gear3(default=90, min=0, max=90)
   Flap(default=1)
   FLP(default=180, min=155, max=180)
   ALVL(default=0, min=0, max=1, step=0)
   AALT(default=0, min=0, max=1, step=0)
   EB1(max=100, step=100)
   EB2(max=100, step=100)
   Ypar(default=0)
   BRK(default=0, min=0, max=200, step=200)
   ABR(default=180, min=135, max=180, step=3)
   EX1(default=0, min=0, max=10000)
   EX2(default=0, min=0, max=10000)
   Smoke(default=1, min=1, max=4)
   Col1(default=#aa2000)
   Col1C(default=#ff4000)
   Col2(default=#800080)
   Col2C(default=#aa00aa)

   
}

Key
{
   15:Throttle(step=2000)
   8:Throttle(step=-2000)
   7:Yaw(step=-2)
   9:Yaw(step=2)
   2:RollE(step=4), RollW(step=-4)
   3:RollE(step=-4), RollW(step=4)
   0:PBar(step=4)
   1:PBar(step=-4)
   16:BRK(step=10), ABR(step=-15)
   
   
   
   
   
}

Body {
   Core(){
      S:Cowl(angle=-148, option=1){S:Cowl(angle=148, effect=#a000){
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}}}}
      E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      N:Cowl(angle=30, effect=#a000){
      E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      N:Cowl(angle=2, effect=#a000){E:Cowl(angle=92, option=3, color=Col2){}W:Cowl(angle=92, option=4, color=Col2){}
      S:Cowl(angle=120, option=1){E:Cowl(angle=-90, color=Col2){}W:Cowl(angle=-90, color=Col2){}
      S:Cowl(angle=120, color=Col2){E:Cowl(angle=92, option=4, color=Col2){}W:Cowl(angle=92, option=3, color=Col2){}
      N:Cowl(angle=28, color=Col2){}}}}}}}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){}}
      E:Cowl(angle=92, color=Col1){}W:Cowl(angle=92, color=Col1){}}

      S:Weight(name=Nose, option=2, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}

      S:TrimF(angle=90, option=1){W:RudderF(angle=Gear1, option=1){

      E:Cowl(angle=180, option=5, color=Col2){}

      W:TrimF(angle=Ster, option=1){W:Wheel(angle=180, brake=Gear, color=Col2C){}}}}
      E:Trim(angle=-Pitch, color=Col2C){E:Rudder(angle=30, color=Col2C){}}
      W:Trim(angle=Pitch, color=Col2C){W:Rudder(angle=-30, color=Col2C){}}
      S:Weight(option=2, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}

      S:Weight(color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(name=Tail, option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-120, color=Col1){
      E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(angle=30, color=Col1){E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}

      E:Rudder(angle=-20, color=Col1C){N:RudderF(angle=20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}}
      E:Chip(color=Col1C){S:RudderF(angle=20, option=1){

      S:Cowl(angle=-150, option=1){S:Cowl(angle=150, color=Col1){S:Cowl(angle=15, color=Col1){
      E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}
      N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
      N:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      W:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      N:Cowl(angle=160, option=5, color=#303030){}
      N:Cowl(angle=20, color=Col2){E:Cowl(angle=91, option=3, color=Col2){}W:Cowl(angle=91, option=4, color=Col2){}}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}
      S:Cowl(angle=150, option=1){S:Cowl(angle=-150, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){}}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}

      S:TrimF(angle=-90, option=1){N:RudderF(angle=Gear3, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}

      N:Wheel(brake=BRK, color=Col2C){}}}
      S:Frame(angle=-30, option=1){
      S:RLW(name=ENG2, angle=120, power=Engine2, brake=EB2, effect=3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#ddaa00){}
      W:Cowl(angle=120, option=5, color=#ddaa00){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}}
      N:TrimF(angle=80, option=1){

      W:Cowl(option=4, color=Col1){}

      S:Chip(angle=-Yaw, color=Col2C){W:Chip(color=Col2C){}}}}
      N:RudderF(angle=20, color=Col1C){
      N:Chip(angle=FLP, color=Col1C){}}
      E:Chip(color=Col1C){N:RudderF(angle=20, color=Col1C){
      N:Frame(name=FLE, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}
      E:Cowl(angle=90, option=3, color=Col2){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, option=4, color=Col2){S:Cowl(option=5, color=Col1){}}

      S:Frame(angle=160, option=1){}}
      N:Chip(angle=FLP, color=Col1C){}}
      S:Chip(angle=RollE, color=Col2C){}E:Chip(name=EW, color=Col1C){

      E:Cowl(color=Col1){E:Cowl(option=3, color=Col1){S:Cowl(option=3, color=Col1){}}}

      S:Chip(angle=RollE, color=Col2C){E:Chip(color=Col2C){}}}}}}
      W:Rudder(angle=20, color=Col1C){N:RudderF(angle=-20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}}
      W:Chip(color=Col1C){S:RudderF(angle=-20, option=1){

      S:Cowl(angle=-150, option=1){S:Cowl(angle=150, color=Col1){S:Cowl(angle=15, color=Col1){
      E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}
      N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
      N:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      W:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      N:Cowl(angle=160, option=5, color=#303030){}
      N:Cowl(angle=20, color=Col2){E:Cowl(angle=91, option=3, color=Col2){}W:Cowl(angle=91, option=4, color=Col2){}}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}
      S:Cowl(angle=150, option=1){S:Cowl(angle=-150, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){}}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}

      S:TrimF(angle=-90, option=1){N:RudderF(angle=Gear3, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}

      N:Wheel(brake=BRK, color=Col2C){}}}
      S:Frame(angle=-30, option=1){
      S:RLW(name=ENG1, angle=120, power=-Engine1, brake=EB1, effect=3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#ddaa00){}
      W:Cowl(angle=120, option=5, color=#ddaa00){}

      N:Trim(angle=-Prop1, color=Col2C){}S:Trim(angle=-Prop1, color=Col2C){}}}
      N:TrimF(angle=-80, option=1){

      E:Cowl(option=3, color=Col1){}

      S:Chip(angle=Yaw, color=Col2C){E:Chip(color=Col2C){}}}}
      N:RudderF(angle=-20, color=Col1C){
      N:Chip(angle=FLP, color=Col1C){}}
      W:Chip(color=Col1C){N:RudderF(angle=-20, color=Col1C){
      N:Frame(name=FLW, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}
      E:Cowl(angle=90, option=3, color=Col2){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, option=4, color=Col2){S:Cowl(option=5, color=Col1){}}

      S:Frame(angle=160, option=1){}}
      N:Chip(angle=FLP, color=Col1C){}}
      S:Chip(angle=RollW, color=Col2C){}W:Chip(name=WW, color=Col1C){

      W:Cowl(color=Col1){W:Cowl(option=4, color=Col1){S:Cowl(option=4, color=Col1){}}}

      S:Chip(angle=RollW, color=Col2C){W:Chip(color=Col2C){}}}}}}
      }}}}}}}
}}

Script(){

   print 0,"Cleared to Proceed"
   print 2,"Power at ", (Throttle+(Chocke1+Chocke2)/2)/2000,"%"
   print 1,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 3,"RPM 1: ", _ABS(_WY(ENG1))*10
   print 4,"RPM 2: ", _ABS(_WY(ENG2))*10
   print 6,"Mass: ", _WEIGHT()," kg, Fuel:",_FUEL()
   print 7,"Fuel LVL: ",_FUEL()/795000,"%"
   print 8,"Heading: ",_TODEG(_AY())

   print 15,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
   print 16,"Distance Home: ", _LEN2(_Z(),_X()), " m"
   print 9,"Trim: ",Trim,", Rudd: ",Rudd

   SO1=_MOD(SO1+_KEYDOWN(4),2)
   SO2=_MOD(SO2+_KEYDOWN(5),2)
   Prop1=45+_VEL()/(9-Gear-Flap)*2+Feat1
   Prop2=45+_VEL()/(9-Gear-Flap)*2+Feat2

   if SO1=(1){
   Chocke1=2000
   Engine1=Throttle+Chocke1
   Feat1=Feat1-1/3
   Ex1=60}

   if SO1=(0){
   Chocke1=0
   Engine1=0
   Feat1=Feat1+1/3
   EB1=EB1+1
   Ex1=0}

   if SO2=(1){
   Chocke2=2000
   Engine2=Throttle+Chocke2
   Feat2=Feat2-1/3
   Ex2=60}

   if SO2=(0){
   Chocke2=0
   Engine2=0
   Feat2=Feat2+1/3
   EB2=EB2+1
   Ex2=0}

   ALVL=_MOD(ALVL+_KEYDOWN(13),2)
   AALT=_MOD(AALT+_KEYDOWN(11),2)

   if ALVL=(0){
   Pitch=Pbar-(180-FLP)
   Trim=_TODEG(_AX())}

   Flap=_MOD(Flap+_KEYDOWN(10),2)

   if Flap=(0){
   FLP=FLP-1/2}

   if Flap=(1){
   FLP=FLP+1/2}

   if _VEL()>(15){
   Infl=Infl-10}

   Gear=_MOD(Gear+_KEYDOWN(12),2)

   if Gear=(0){
   Gear1=Gear1-1
   Gear2=Gear2-2
   Gear3=Gear3+5/2
   Gear4=Gear4+5/2
   Ster=Yaw}

   if Gear=(1){
   Gear1=Gear1+1
   Gear2=Gear2+2
   Gear3=Gear3-5/2
   Gear4=Gear4-5/2
   Ster=0
   BRK=BRK+1}

   if ALVL=(1) & AALT=(0){
   Pitch=-Trim+_TODEG(_AX())-(180-FLP)
   print 12,"AUTO LEVEL ON"}

   if AALT=(0){
   Ypar=_Y(Control)}

   if ALVL=(1){
   Yaw=Rudd
   DampE=-160+(_VY(FLE)*2-_VY(Tail))*2
   DampW=-160+(_VY(FLW)*2-_VY(Tail))*2
   RollE=-_TODEG(_AZ())-Yaw*2-_VY(EW)
   RollW=_TODEG(_AZ())+Yaw*2-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & AALT=(1) & _ABS(Ypar-_Y())<20{
   Ypar=Ypar+Trim/100
   Pitch=((_Y())-(Ypar+13))+_TODEG(_AX())+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()>20{
   Ypar=Ypar+Trim/100
   Pitch=-33+_TODEG(_AX())+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()<(-20){
   Ypar=Ypar+Trim/100
   Pitch=33+_TODEG(_AX())+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}
   if ALVL=(1) & _KEY(9)>0{
   Rudd=Rudd+1/4}

   if ALVL=(1) & _KEY(7)>0{
   Rudd=Rudd-1/4}

   if ALVL=(1) & _KEY(0)>0{
   Trim=Trim-1/2}

   if ALVL=(1) & _KEY(1)>0{
   Trim=Trim+1/2}

   if ALVL=(0){
   Rudd=0
   print 12,"AUTO LEVEL OFF"}

   if Throttle>(0){
   Smoke=1}

   if Throttle>(100000){
   Smoke=2}

   if Throttle>(150000){
   Smoke=3}

   if Throttle>(180000){
   Smoke=4}

   if _KEY(11)>(0){
   Trim=0}

   if _KEY(14)>(0){
   _BYE(Tank)}

}

I have also crafted a jet bomber with a swept forward wing, but it is impossible to control in any condition, no matter how many Aeroelastic Dampers I install. It is a major design flaw, mostly due to the peculiar design, but I wanted to try something different.

Concerning the game crashing when you fire the payload: that is definitely not supposed to happen.


Last edited by Echo_Delta_Oscar on Mon May 14, 2012 12:00 pm; edited 1 time in total (Reason for editing : Point 2)
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Re: Poker Of Bombers (1 of 2)

Post by Maurice on Mon May 14, 2012 3:18 pm

Hmmm.... it must be my computer. About the spazz outs, they occurred even at 0% throttle, so I have no clue what's going on there.

Oh, and just a heads up, tomorrow I will release my behemoth of a bomber. It has a payload of 16 bombs and weighs almost twice as much full as it does empty. Razz
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Re: Poker Of Bombers (1 of 2)

Post by Echo_Delta_Oscar on Mon Jun 04, 2012 3:25 pm

I have done a small update on my B-80 bomber, adding some sort of CCIP and six bomb that can be launched in pairs.
This is the B-80C.

Code:


Val
{
   RollE(default=0,min=-25,max=25,step=4,disp=0)
   RollW(default=0,min=-25,max=25,step=4,disp=0)
   ViewA(default=0,min=-150,max=150,disp=0)
   ViewB(default=0,min=-15,max=15,disp=0)
   PBar(default=0,min=-30,max=30,step=4,disp=0)
   Pitch(default=0,min=-30,max=30)
   DampE(default=-160, min=-180, max=-140,disp=0)
   DampW(default=-160, min=-180, max=-140,disp=0)
   Yaw(default=0, min=-20, max=20, step=2,disp=0)
   Rudd(default=0, min=-20, max=20, step=0,disp=0)
   Ster(default=0, min=-20, max=20,disp=0)
   Trim(default=0, min=-360, max=360, step=0,disp=0)
   Throttle(default=0, min=0, max=198000, step=0,disp=0)
   Engine1(default=0, min=0, max=200000, step=0,disp=0)
   Chocke1(default=0, min=0, max=2000, step=0,disp=0)
   Engine2(default=0, min=0, max=200000, step=0,disp=0)
   Chocke2(default=0, min=0, max=2000, step=0,disp=0)
   Prop1(default=90, min=45, max=90,disp=0)
   Feat1(default=45, min=0, max=45,disp=0)
   Prop2(default=90, min=45, max=90,disp=0)
   Feat2(default=45, min=0, max=45,disp=0)
   SO1(default=0,disp=0)
   SO2(default=0,disp=0)
   Gear(default=0, min=0, max=1, step=0,disp=0)
   Gear1(default=0, min=0, max=90,disp=0)
   Gear3(default=90, min=0, max=90,disp=0)
   Flap(default=1,disp=0)
   FLP(default=180, min=155, max=180,disp=0)
   ALVL(default=0, min=0, max=1, step=0,disp=0)
   AALT(default=0, min=0, max=1, step=0,disp=0)
   EB1(max=100, step=100,disp=0)
   EB2(max=100, step=100,disp=0)
   Ypar(default=0,disp=0)
   BRK(default=0, min=0, max=200, step=200,disp=0)
   ABR(default=180, min=135, max=180, step=3,disp=0)
   EX1(default=0, min=0, max=10000,disp=0)
   EX2(default=0, min=0, max=10000,disp=0)
   Smoke(default=1, min=1, max=4,disp=0)
   Timer()
   Fuse1()
   Fuse2()
   Fuse3()
   Fuse4()
   Fuse5()
   Fuse6()
   Col1(default=#807060)
   Col1C(default=#aa9080)
   Col2(default=#504030,disp=0)
   Col2C(default=#706050,disp=0)
   Combat()

   
}

Key
{
   7:Yaw(step=-2)
   9:Yaw(step=2)
   2:ViewA(step=5)
   3:ViewA(step=-5)
   0:ViewB(step=-1)
   1:ViewB(step=1)
   16:BRK(step=10)   
   
}

Body {
   Core(){

      N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){

      S:Cowl(angle=-148, option=1){S:Cowl(angle=148, effect=#a000){
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      S:Cowl(angle=5, effect=#a000){E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}}}}
      E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      N:Cowl(angle=30, effect=#a000){
      E:Cowl(angle=92, effect=#a000){}W:Cowl(angle=92, effect=#a000){}
      N:Cowl(angle=2, effect=#a000){E:Cowl(angle=92, option=3, color=Col2){}W:Cowl(angle=92, option=4, color=Col2){}
      S:Cowl(angle=120, option=1){E:Cowl(angle=-90, color=Col2){}W:Cowl(angle=-90, color=Col2){}
      S:Cowl(angle=120, effect=#a000){E:Cowl(angle=92, option=4, color=Col2){}W:Cowl(angle=92, option=3, color=Col2){}
      N:Cowl(angle=28, color=Col2){}}}}}}}
      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){}}
      E:Cowl(angle=92, color=Col1){}W:Cowl(angle=92, color=Col1){}}

      S:Weight(name=Nose, option=2, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}

      S:TrimF(angle=90, option=1){W:RudderF(angle=Gear1, option=1){

      E:Cowl(angle=180, option=5, color=Col2){}

      W:TrimF(angle=Ster, option=1){W:Wheel(angle=180, brake=Gear, effect=2, color=Col2C){}}}}
      E:Trim(angle=-Pitch, color=Col2C){E:Rudder(angle=30, color=Col2C){}}
      W:Trim(angle=Pitch, color=Col2C){W:Rudder(angle=-30, color=Col2C){}}
      S:Weight(option=2, color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}

      S:Weight(color=Col1C){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-90, color=Col1){}E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(color=Col1){}

      S:Frame(name=Tail, option=1){

      S:Cowl(angle=90, option=1){S:Cowl(angle=-120, color=Col1){
      E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}
      S:Cowl(angle=30, color=Col1){E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}

      E:Rudder(angle=-20, color=Col1C){N:RudderF(angle=20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}

      E:Frame(angle=90, name=Bomb1){N:Arm(power=Fuse1, option=1600000, color=Col2C){
      N:Cowl(angle=-170, option=1){N:Cowl(angle=170, color=Col1, option=5){}N:Cowl(angle=-20, option=5, color=Col1){}}
      N:Cowl(angle=170, option=1){N:Cowl(angle=-170, color=Col1, option=5){}N:Cowl(angle=20, option=5, color=Col1){}}}
      S:Chip(color=#ff0000){}S:Trim(angle=-60, color=#ff0000){}S:Trim(angle=60, color=#ff0000){}}}

      E:Chip(color=Col1C){S:RudderF(name=Pylon2, angle=20, option=1){

      S:Cowl(angle=-150, option=1){S:Cowl(angle=150, color=Col1){S:Cowl(angle=15, color=Col1){
      E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}
      N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
      N:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      W:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      N:Cowl(angle=160, option=5, color=#303030){}
      N:Cowl(angle=20, color=Col2){E:Cowl(angle=91, option=3, color=Col2){}W:Cowl(angle=91, option=4, color=Col2){}}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}
      S:Cowl(angle=150, option=1){S:Cowl(angle=-150, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){}}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}

      S:TrimF(angle=-90, option=1){N:RudderF(angle=Gear3, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}

      N:Wheel(brake=BRK, effect=4, color=Col2C){}}}
      S:Frame(angle=-30, option=1){
      S:RLW(name=ENG21, angle=120, power=Engine2, brake=EB2, effect=3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#ddaa00){}
      W:Cowl(angle=120, option=5, color=#ddaa00){}

      N:Trim(angle=Prop2, color=Col2C){}S:Trim(angle=Prop2, color=Col2C){}}
      S:RLW(name=ENG22, angle=120, power=-Engine2, brake=EB2, effect=3){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#ddaa00){}
      W:Cowl(angle=-120, option=5, color=#ddaa00){}

      N:Trim(angle=-Prop2, color=Col2C){}S:Trim(angle=-Prop2, color=Col2C){}}}
      N:TrimF(angle=80, option=1){

      W:Cowl(option=4, color=Col1){}

      S:Chip(angle=-Yaw, color=Col2C){W:Chip(color=Col2C){}}}}
      N:RudderF(angle=20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}

      E:Frame(angle=90, name=Bomb3){N:Arm(power=Fuse3, option=1600000, color=Col2C){
      N:Cowl(angle=-170, option=1){N:Cowl(angle=170, color=Col1, option=5){}N:Cowl(angle=-20, option=5, color=Col1){}}
      N:Cowl(angle=170, option=1){N:Cowl(angle=-170, color=Col1, option=5){}N:Cowl(angle=20, option=5, color=Col1){}}}
      S:Chip(color=#ff0000){}S:Trim(angle=-60, color=#ff0000){}S:Trim(angle=60, color=#ff0000){}}}

      E:Chip(color=Col1C){N:RudderF(angle=20, color=Col1C){

      E:Frame(angle=90, name=Bomb5){N:Arm(power=Fuse5, option=1600000, color=Col2C){
      N:Cowl(angle=-170, option=1){N:Cowl(angle=170, color=Col1, option=5){}N:Cowl(angle=-20, option=5, color=Col1){}}
      N:Cowl(angle=170, option=1){N:Cowl(angle=-170, color=Col1, option=5){}N:Cowl(angle=20, option=5, color=Col1){}}}
      S:Chip(color=#ff0000){}S:Trim(angle=-60, color=#ff0000){}S:Trim(angle=60, color=#ff0000){}}

      N:Frame(name=FLE, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}
      E:Cowl(angle=90, option=3, color=Col2){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, option=4, color=Col2){S:Cowl(option=5, color=Col1){}}

      S:Frame(angle=160, option=1){S:Chip(angle=DampE, color=Col2C){}}}
      N:Chip(angle=FLP, color=Col1C){}}
      S:Chip(angle=RollE, color=Col2C){}E:Chip(name=EW, color=Col1C){

      E:Cowl(color=Col1){E:Cowl(option=3, color=Col1){S:Cowl(option=3, color=Col1){}}}

      S:Chip(angle=RollE, color=Col2C){E:Chip(color=Col2C){}}}}}}
      W:Rudder(angle=20, color=Col1C){N:RudderF(angle=-20, color=Col1C){N:Chip(angle=FLP, color=Col1C){}

      W:Frame(angle=90, name=Bomb2){N:Arm(power=Fuse2, option=1600000, color=Col2C){
      N:Cowl(angle=-170, option=1){N:Cowl(angle=170, color=Col1, option=5){}N:Cowl(angle=-20, option=5, color=Col1){}}
      N:Cowl(angle=170, option=1){N:Cowl(angle=-170, color=Col1, option=5){}N:Cowl(angle=20, option=5, color=Col1){}}}
      S:Chip(color=#ff0000){}S:Trim(angle=-60, color=#ff0000){}S:Trim(angle=60, color=#ff0000){}}}

      W:Chip(color=Col1C){S:RudderF(name=Pylon1, angle=-20, option=1){

      S:Cowl(angle=-150, option=1){S:Cowl(angle=150, color=Col1){S:Cowl(angle=15, color=Col1){
      E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}}
      N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
      N:Cowl(color=Col1){
      E:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      W:Cowl(angle=90, color=Col1){N:Cowl(angle=160, option=5, color=#303030){}}
      N:Cowl(angle=160, option=5, color=#303030){}
      N:Cowl(angle=20, color=Col2){E:Cowl(angle=91, option=3, color=Col2){}W:Cowl(angle=91, option=4, color=Col2){}}}}
      E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}
      S:Cowl(angle=150, option=1){S:Cowl(angle=-150, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){}}
      S:Cowl(angle=-15, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}

      S:TrimF(angle=-90, option=1){N:RudderF(angle=Gear3, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}

      N:Wheel(brake=BRK, effect=4, color=Col2C){}}}
      S:Frame(angle=-30, option=1){
      S:RLW(name=ENG11, angle=120, power=-Engine1, brake=EB1, effect=3){

      N:Cowl(angle=120, option=5, color=#000000){}
      S:Cowl(angle=120, option=5, color=#000000){}
      E:Cowl(angle=120, option=5, color=#ddaa00){}
      W:Cowl(angle=120, option=5, color=#ddaa00){}

      N:Trim(angle=-Prop1, color=Col2C){}S:Trim(angle=-Prop1, color=Col2C){}}
      S:RLW(name=ENG12, angle=120, power=Engine1, brake=EB1, effect=3){

      N:Cowl(angle=-120, option=5, color=#000000){}
      S:Cowl(angle=-120, option=5, color=#000000){}
      E:Cowl(angle=-120, option=5, color=#ddaa00){}
      W:Cowl(angle=-120, option=5, color=#ddaa00){}

      N:Trim(angle=Prop1, color=Col2C){}S:Trim(angle=Prop1, color=Col2C){}}}
      N:TrimF(angle=-80, option=1){

      E:Cowl(option=3, color=Col1){}

      S:Chip(angle=Yaw, color=Col2C){E:Chip(color=Col2C){}}}}
      N:RudderF(angle=-20, color=Col1C){

      W:Frame(angle=90, name=Bomb4){N:Arm(power=Fuse4, option=1600000, color=Col2C){
      N:Cowl(angle=-170, option=1){N:Cowl(angle=170, color=Col1, option=5){}N:Cowl(angle=-20, option=5, color=Col1){}}
      N:Cowl(angle=170, option=1){N:Cowl(angle=-170, color=Col1, option=5){}N:Cowl(angle=20, option=5, color=Col1){}}}
      S:Chip(color=#ff0000){}S:Trim(angle=-60, color=#ff0000){}S:Trim(angle=60, color=#ff0000){}}

      N:Chip(angle=FLP, color=Col1C){}}
      W:Chip(color=Col1C){N:RudderF(angle=-20, color=Col1C){

      W:Frame(angle=90, name=Bomb6){N:Arm(power=Fuse6, option=1600000, color=Col2C){
      N:Cowl(angle=-170, option=1){N:Cowl(angle=170, color=Col1, option=5){}N:Cowl(angle=-20, option=5, color=Col1){}}
      N:Cowl(angle=170, option=1){N:Cowl(angle=-170, color=Col1, option=5){}N:Cowl(angle=20, option=5, color=Col1){}}}
      S:Chip(color=#ff0000){}S:Trim(angle=-60, color=#ff0000){}S:Trim(angle=60, color=#ff0000){}}

      N:Frame(name=FLW, option=1){

      S:Cowl(angle=180, option=5, color=Col2){}
      E:Cowl(angle=90, option=3, color=Col2){S:Cowl(option=5, color=Col1){}}
      W:Cowl(angle=90, option=4, color=Col2){S:Cowl(option=5, color=Col1){}}

      S:Frame(angle=160, option=1){S:Chip(angle=DampW, color=Col2C){}}}
      N:Chip(angle=FLP, color=Col1C){}}
      S:Chip(angle=RollW, color=Col2C){}W:Chip(name=WW, color=Col1C){

      W:Cowl(color=Col1){W:Cowl(option=4, color=Col1){S:Cowl(option=4, color=Col1){}}}

      S:Chip(angle=RollW, color=Col2C){W:Chip(color=Col2C){}}}}}}
      }}}}}}}}}
}}

Script(){

   print 0,"Cleared to Proceed"
   print 2,"Power at ", (Throttle+(Chocke1+Chocke2)/2)/2000,"%"
   print 1,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
   print 3,"RPM 1: ", _ABS(_WY(ENG11)-_WY(ENG12))*5
   print 4,"RPM 2: ", _ABS(_WY(ENG21)-_WY(ENG22))*5
   print 5,"Head, L/R: ",ViewA," , U/D: ",ViewB
   print 6,"Mass: ", _WEIGHT()," kg, Fuel:",_FUEL()
   print 7,"Fuel LVL: ",_FUEL()/835000,"%"
   print 8,"Heading: ",_TODEG(_AY())
   print 9,"Trim: ",Trim,", Rudd: ",Rudd
   print 16,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
   print 17,"Distance Home: ", _LEN2(_Z(),_X()), " m"

   RollE=_ANALOG(0)/40
   RollW=-_ANALOG(0)/40
   Pbar=_ANALOG(1)/40
   Throttle=(_ANALOG(2)+1000)*99

   SO1=_MOD(SO1+_KEYDOWN(4),2)
   SO2=_MOD(SO2+_KEYDOWN(5),2)
   Prop1=45+_VEL()/(8-Gear-Flap)*2+Feat1
   Prop2=45+_VEL()/(8-Gear-Flap)*2+Feat2

   if SO1=(1){
   Chocke1=2000
   Engine1=Throttle+Chocke1
   Feat1=Feat1-1/3
   Ex1=60}

   if SO1=(0){
   Chocke1=0
   Engine1=0
   Feat1=Feat1+1/3
   EB1=EB1+1
   Ex1=0}

   if SO2=(1){
   Chocke2=2000
   Engine2=Throttle+Chocke2
   Feat2=Feat2-1/3
   Ex2=60}

   if SO2=(0){
   Chocke2=0
   Engine2=0
   Feat2=Feat2+1/3
   EB2=EB2+1
   Ex2=0}

   ALVL=_MOD(ALVL+_KEYDOWN(13),2)
   AALT=_MOD(AALT+_KEYDOWN(11),2)

   if ALVL=(0){
   Pitch=Pbar-(180-FLP)+(_VY(Nose)-_VY(Tail))*2/(1+_ABS(Pbar)*20)
   Trim=_TODEG(_AX(Nose))}

   Flap=_MOD(Flap+_KEYDOWN(10),2)

   if Flap=(0){
   FLP=FLP-1/2
   print 11,"Flaps Extended!"}

   if Flap=(1){
   FLP=FLP+1/2
   print 11,"Flaps Retracted!"}

   Gear=_MOD(Gear+_KEYDOWN(12),2)

   if Gear=(0){
   Gear1=Gear1-1
   Gear3=Gear3+5/2
   Ster=Yaw
   print 10,"Gear Down!"}

   if Gear=(1){
   Gear1=Gear1+1
   Gear3=Gear3-5/2
   Ster=0
   BRK=BRK+1
   print 10,"Gear Up!"}

   DampE=-160+(_VY(FLE)*2-_VY(Tail))*2
   DampW=-160+(_VY(FLW)*2-_VY(Tail))*2

   if ALVL=(1) & AALT=(0){
   Pitch=-Trim+_TODEG(_AX(Nose))-(180-FLP)
   print 12,"AUTO LEVEL ON"}

   if AALT=(0){
   Ypar=_Y(Control)}

   if ALVL=(1){
   Yaw=Rudd
   RollE=-_TODEG(_AZ(Nose))-Yaw*2-_VY(EW)
   RollW=_TODEG(_AZ(Nose))+Yaw*2-_VY(WW)
   print 12,"AUTO LEVEL ON"}

   if ALVL=(1) & AALT=(1) & _ABS(Ypar-_Y())<20{
   Ypar=Ypar+Trim/100
   Pitch=((_Y())-(Ypar+6))+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()>20{
   Ypar=Ypar+Trim/100
   Pitch=-26+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}

   if ALVL=(1) & AALT=(1) & Ypar-_Y()<(-20){
   Ypar=Ypar+Trim/100
   Pitch=14+_TODEG(_AX(Nose))+(_VY(Nose)-_VY(Tail))-(180-FLP)
   print 13,"AUTO ALTITUDE ON, FL: ", Ypar," m"}
   if ALVL=(1) & _KEY(9)>0{
   Rudd=Rudd+1/4}

   if ALVL=(1) & _KEY(7)>0{
   Rudd=Rudd-1/4}

   if ALVL=(1) & _KEY(15)>0{
   Trim=Trim-1/2}

   if ALVL=(1) & _KEY(8)>0{
   Trim=Trim+1/2}

   if ALVL=(0){
   Rudd=0
   print 12,"AUTO LEVEL OFF"}

   if _KEY(11)>(0) & AALT=(1){
   Trim=0}

   if _KEY(11)>(0) & AALT=(0){
   Trim=2*_TODEG(_AX(Nose))}

   if Throttle>(170000) & SO1=(1) | SO2=(1){
   Timer=Timer+1/2}

   if Throttle>(178000) & SO1=(1) | SO2=(1){
   Timer=Timer+1}

   if Throttle>(190000) & SO1=(1) | SO2=(1){
   Timer=Timer+2}

   if Throttle<(170000){
   Timer=0}

   if Timer>(21){
   print 15,"POSSIBLE PROPELLER FAILURE!!!"}

   if Timer<(21) & Timer >(0){
   print 14,"CAUTION!!! ENGINE OVERHEATING!!!"}

   if Timer>=(41){
   Timer=1}

   if _ABS(_WY(ENG11)-_WY(ENG12))>=(164) | _ABS(_WY(ENG11)-_WY(ENG12))<=(1) & SO1=(1){
   Timer=0
   print 20,"ENGINE 1 FAILURE DETECTED!"}

   if _ABS(_WY(ENG21)-_WY(ENG22))>=(164) | _ABS(_WY(ENG21)-_WY(ENG22))<=(1) & SO2=(1){
   Timer=0
   print 21,"ENGINE 2 FAILURE DETECTED!"}

   Combat=_MOD(Combat+_KEYDOWN(6),4)

   if Combat=(0){
   print 20,"Bomb Safety ON"}

   if Combat=(1) & _KEY(14)>(0){
   _SPLIT(Bomb1)}

   if Combat=(1) & _KEY(14)>(0){
   _SPLIT(Bomb2)}

   if Combat=(2) & _KEY(14)>(0){
   _SPLIT(Bomb3)}

   if Combat=(2) & _KEY(14)>(0){
   _SPLIT(Bomb4)}

   if Combat=(3) & _KEY(14)>(0){
   _SPLIT(Bomb5)}

   if Combat=(3) & _KEY(14)>(0){
   _SPLIT(Bomb6)}

   if _H(Bomb1)>(0) & _H(Bomb1)<(3) & (_Y()-_Y(Bomb1))>(10){
   Fuse1=20000000}

   if _H(Bomb2)>(0) & _H(Bomb2)<(3) & (_Y()-_Y(Bomb2))>(10){
   Fuse2=20000000}

   if _H(Bomb3)>(0) & _H(Bomb3)<(3) & (_Y()-_Y(Bomb3))>(10){
   Fuse3=20000000}

   if _H(Bomb4)>(0) & _H(Bomb4)<(3) & (_Y()-_Y(Bomb4))>(10){
   Fuse4=20000000}

   if _H(Bomb5)>(0) & _H(Bomb5)<(3) & (_Y()-_Y(Bomb5))>(10){
   Fuse5=20000000}

   if _H(Bomb6)>(0) & _H(Bomb6)<(3) & (_Y()-_Y(Bomb6))>(10){
   Fuse6=20000000}

   if _FUEL()=(0){
   SO1=0
   SO2=0
   AALT=0}

   if Feat1>(0){
   print 18,"Propeller 1, Feather Position! Caution!"}

   if Feat2>(0){
   print 19,"Propeller 2, Feather Position! Caution!"}

   Blerf=_SETCOLOR(#5000aa)
   Blerf=_MOVE2D(-1/5,0)
   Blerf=_LINE2D(-1/40,0)
   Blerf=_MOVE2D(1/5,0)
   Blerf=_LINE2D(1/40,0)
   Blerf=_MOVE2D(-1/40,0)
   Blerf=_LINE2D(-1/40,-2/3)
   Blerf=_MOVE2D(1/40,0)
   Blerf=_LINE2D(1/40,-2/3)
   Blerf=_MOVE2D(-1/10,-1/2)
   Blerf=_LINE2D(-1/40,-1/2)
   Blerf=_MOVE2D(1/10,-1/2)
   Blerf=_LINE2D(1/40,-1/2)
   Blerf=_MOVE2D(-1/2,1/40)
   Blerf=_LINE2D(1/2,1/40)

   if Combat>(0){
   print 20,"Bomb Safety OFF"
   blerf=_SETCOLOR(#aa0050)
   ParP=_Y()
   Den=_VEL()*_SQRT(200/981*ParP)
   H=-6*_TAN(_AX()+_ATAN2(_Y(),Den))
   blerf=_MOVE2D(0,0)
   blerf=_LINE2D(H*_SIN(_AZ()),H*_COS(_AZ()))
   blerf=_MOVE2D(H*_SIN(_AZ())+1/30,H*_COS(_AZ())+1/30)
   blerf=_LINE2D(H*_SIN(_AZ())-1/30,H*_COS(_AZ())+1/30)
   blerf=_LINE2D(H*_SIN(_AZ())-1/30,H*_COS(_AZ())-1/30)
   blerf=_LINE2D(H*_SIN(_AZ())+1/30,H*_COS(_AZ())-1/30)
   blerf=_LINE2D(H*_SIN(_AZ())+1/30,H*_COS(_AZ())+1/30)
   blerf=_SETCOLOR(#00ff00)
   blerf=_MOVE2D(H*_SIN(_AZ())+1/21,H*_COS(_AZ())+1/21)
   blerf=_LINE2D(H*_SIN(_AZ())-1/21,H*_COS(_AZ())+1/21)
   blerf=_LINE2D(H*_SIN(_AZ())-1/21,H*_COS(_AZ())-1/21)
   blerf=_LINE2D(H*_SIN(_AZ())+1/21,H*_COS(_AZ())-1/21)
   blerf=_LINE2D(H*_SIN(_AZ())+1/21,H*_COS(_AZ())+1/21)}

   if Combat>(0) & _Y(Tail)-(_Y(Bomb1)+_Y(Bomb2))/2<(3){
   blerf=_SETCOLOR(#ffff00)
   blerf=_MOVE2D(-1/10,-1/20)
   blerf=_LINE2D(-1/10,-1/4)
   blerf=_MOVE2D(1/10,-1/20)
   blerf=_LINE2D(1/10,-1/4)}

   if Combat>(0) & _Y(Tail)-(_Y(Bomb3)+_Y(Bomb4))/2<(3){
   blerf=_SETCOLOR(#ffff00)
   blerf=_MOVE2D(-1/5,-1/5)
   blerf=_LINE2D(-1/5,-2/5)
   blerf=_MOVE2D(1/5,-1/5)
   blerf=_LINE2D(1/5,-2/5)}

   if Combat>(0) & _Y(Tail)-(_Y(Bomb5)+_Y(Bomb6))/2<(3){
   blerf=_SETCOLOR(#ffff00)
   blerf=_MOVE2D(-3/10,-7/20)
   blerf=_LINE2D(-3/10,-11/20)
   blerf=_MOVE2D(3/10,-7/20)
   blerf=_LINE2D(3/10,-11/20)}

   if Combat=(1){
   blerf=_SETCOLOR(#aa00aa)
   blerf=_MOVE2D(-5/40,-1/20)
   blerf=_LINE2D(-5/40,-1/4)
   blerf=_MOVE2D(-3/40,-1/20)
   blerf=_LINE2D(-3/40,-1/4)
   blerf=_MOVE2D(5/40,-1/20)
   blerf=_LINE2D(5/40,-1/4)
   blerf=_MOVE2D(3/40,-1/20)
   blerf=_LINE2D(3/40,-1/4)}

   if Combat=(2){
   blerf=_SETCOLOR(#aa00aa)
   blerf=_MOVE2D(-9/40,-1/5)
   blerf=_LINE2D(-9/40,-2/5)
   blerf=_MOVE2D(-7/40,-1/5)
   blerf=_LINE2D(-7/40,-2/5)
   blerf=_MOVE2D(9/40,-1/5)
   blerf=_LINE2D(9/40,-2/5)
   blerf=_MOVE2D(7/40,-1/5)
   blerf=_LINE2D(7/40,-2/5)}

   if Combat=(3){
   blerf=_SETCOLOR(#aa00aa)
   blerf=_MOVE2D(-13/40,-7/20)
   blerf=_LINE2D(-13/40,-11/20)
   blerf=_MOVE2D(-11/40,-7/20)
   blerf=_LINE2D(-11/40,-11/20)
   blerf=_MOVE2D(13/40,-7/20)
   blerf=_LINE2D(13/40,-11/20)
   blerf=_MOVE2D(11/40,-7/20)
   blerf=_LINE2D(11/40,-11/20)}


}

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