Engulf

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Engulf

Post by mober on Sun Sep 16, 2012 3:12 pm

Code:
// [RCD] Engulf
Val
{
   JET(default=0, min=-35000, max=35000, step=2000)
   L(default=0, min=-10, max=20, step=9)
   R(default=0, min=-10, max=20, step=9)
   TRIG(default=0, max=1000000, step=1000000)
}
Key
{
   0:L(step=-0.5), R(step=-0.5)
   1:L(step=0.5), R(step=0.5)
   2:L(step=0.5)
   3:R(step=0.5)
   4:Jet(step=1000), Trig(step=1000000)
   7:Jet(step=1000)
}
Body
{
   Core() {
      W:Chip(angle=o) {
         W:Trim(angle=-R) {
            N:Jet(angle=90, power=Jet, color=#ffff) { }
            W:Chip(angle=0) {
               W:Chip(angle=0, color=#ff) { }
               N:Jet(angle=90, power=Jet, color=#ffff) { }
            }
         }
      }
      E:Chip(angle=0) {
         E:Trim(angle=L) {
            N:Jet(angle=90, power=Jet, color=#ffff) { }
            E:Chip(angle=0) {
               E:Chip(angle=0, color=#ff) { }
               N:Jet(angle=90, power=Jet, color=#ffff) { }
            }
         }
      }
      S:Chip() {
         S:Chip() {
            S:Chip() {
               S:Chip() {
                  W:Chip(angle=-90) { }
                  E:Chip(angle=-90) { }
                  W:Chip(angle=0) { }
                  E:Chip() { }
               }
            }
            W:Chip(angle=90) {
               W:Chip(angle=90) {
                  S:Frame(angle=90) { }
               }
            }
            E:Chip(angle=90) { }
         }
         W:Chip(angle=90) { }
         E:Chip(angle=90) {
            E:Chip(angle=90) { }
         }
      }
      W:Chip(angle=90) {
         W:Chip(angle=90) {
            N:Frame(angle=90) { }
            N:Arm(option=25000, power=Trig, name=arm1) { }
            E:Chip(angle=0) {
               E:Trim(angle=-R) {
                  E:Chip(angle=0) {
                     E:Chip(angle=0, color=#ff) { }
                  }
               }
               E:Wheel(angle=-90) { }
            }
            W:Chip() {
               W:Trim(angle=L) {
                  W:Chip(angle=0) {
                     W:Chip(angle=0, color=#ff) { }
                  }
               }
               W:Wheel(angle=-90) { }
            }
         }
         N:Arm(option=25000, power=Trig, name=arm1) { }
      }
      E:Chip(angle=90) {
         N:Arm(option=25000, power=Trig, name=arm1) { }
      }
      N:Arm(option=25000, power=Trig, name=arm1) { }
   }
}
Script
{
   print 0,"Engulf."
   print 1,"  FPS=",_FPS(),"  Chips=",_CHIPS(),"  Weight=",_WEIGHT()
   print 2,"  Width=",_WIDTH(),"  Height=",_HEIGHT()
   print 3,"  Faces=",_FACE()
   print 4,"  Vel=",_VEL()
   print 5,"  R=",_RED(32,32)
   print 6,"  G=",_GREEN(32,32)
   print 7,"  B=",_BLUE(32,32)

}


Last edited by mober on Fri Sep 21, 2012 11:13 am; edited 7 times in total
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Re: Engulf

Post by mober on Sun Sep 16, 2012 3:16 pm

z= jet + gun
a= jet
farao
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Re: Engulf

Post by madbob2 on Sun Sep 16, 2012 4:03 pm

Use code blocks.... Its just [code ] [/code ] without the spaces.
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Re: Engulf

Post by jiri.hartvich.9 on Mon Sep 17, 2012 8:48 am

Mober, it looks like you dont have the rc designer, if so http://en.wikipedia.org/wiki/RigidChips at the bottom.
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Re: Engulf

Post by Rainman on Mon Sep 17, 2012 9:57 am

Aww... this is flooding me with nostalgia! My first-ever rigidchips vehicle was a similar tweak to that same basic plane.

Props for giving me warm fuzzy feelings, but like my first plane, the Engulf suffers from control issues.

A plane needs a minimum of two directional controls: pitch and roll. In the basic plane you've worked from, the pitch and roll are both done by the same control surfaces, and through the same variable. This means that you can't pitch and roll at the same time, which makes the plane really hard to control.

For your next step, either add another set of control surfaces (I put two trims on the tail in mine, to control the roll) so you can split pitch and roll into two separate variables controlling two separate components.

Alternately, a more advanced design option for you would be to keep the wings-only controls, but split the pitch and roll into two variables, then make a third variable with a high min/max value and a step of 0. Set the wings' angle to be controlled by the third variable, then use RCscript to set the third variable equal the sum of pitch and roll.

That way, you could keep the wings-only design but still have a controllable plane.

Also, the four engines are currently way, way overkill to propell the plane. If you like the aesthetics of a four-engine plane, then I'd advise you to cut down the max power on the Engine variable, because as is you're just wasting Fuel and making the plane harder to control with such overpowered jets.
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Re: Engulf

Post by mober on Tue Sep 18, 2012 6:08 am

I do have rigidchips disiner and the 4 jets are neaded
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Re: Engulf

Post by jiri.hartvich.9 on Tue Sep 18, 2012 8:56 am

Exclamation Why are 4 jets needed, tell me why. Question
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Re: Engulf

Post by mober on Tue Sep 18, 2012 2:18 pm

so it will fly wright
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Re: Engulf

Post by mober on Tue Sep 18, 2012 2:19 pm

and I thank it looks good
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Re: Engulf

Post by mober on Wed Sep 19, 2012 9:21 am

madbob2 how do i do that Question
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Re: Engulf

Post by bwansy on Wed Sep 26, 2012 6:07 am

Please don't multi-post. Evil or Very Mad Use the edit button instead.

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Re: Engulf

Post by mober on Thu Sep 27, 2012 6:33 am

my bad
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Re: Engulf

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