Maps

View previous topic View next topic Go down

Maps

Post by Timothy Ashtön on Thu Aug 19, 2010 7:20 pm

I know this was talked about on the other forum, and programs were sujested and used.
I know this has been said and thought of many times.
But now that ipbfree.forum is gone, we have to start over. Neutral

What I like to know is the programs we can use to create maps. Question

I for one, do not know of these program, so I cannot be of help.
I ask if we should/can create a basic tutorial and a list of programs we can use.
And if some programs need more attention than others, create private tutorials.

Any ideas, sujestions? Post 'em.
avatar
Timothy Ashtön
Walker
Walker

Posts : 289
Join date : 2010-07-17
Age : 25
Location : Ontario

View user profile http://wildfrontierguidecomplete.blogspot.com/

Back to top Go down

Re: Maps

Post by JHaskly on Fri Aug 20, 2010 12:54 am

Ok. I have never been a mape maker, Although I remember what was said on the old forums (or some of it, at least).

Metasequoia was a suggested program (I have no experience with it though).

Any program that can export to a .x file should be fine, however.

_________________
Previously (and currently) known as Juz.

Please do not write "LUA", beause it's "Lua". It's Moon in Portuguese, not a Limited User Account, Last Universal Ancestor, or the Lukla Airport in Nepal.

JHaskly
Admin

Posts : 235
Join date : 2010-07-16
Age : 21
Location : Brisbane

View user profile

Back to top Go down

Re: Maps

Post by Timothy Ashtön on Fri Aug 20, 2010 5:27 pm

Haha, That was it. Metasequoia, but wasn't there the problem of once you turn the file/save the file as a playable map, you couldn't open it in Meta again?

I'll have a look around for programs shortly, I'm still editing and adding stuff to the advertisment video I'm making. Very Happy
avatar
Timothy Ashtön
Walker
Walker

Posts : 289
Join date : 2010-07-17
Age : 25
Location : Ontario

View user profile http://wildfrontierguidecomplete.blogspot.com/

Back to top Go down

Re: Maps

Post by JHaskly on Fri Aug 20, 2010 6:01 pm

I don't think you can edit .x files in metasequioa - just export. However, you could save and edit the map in one of metasequoia's native types, and just export to .x

_________________
Previously (and currently) known as Juz.

Please do not write "LUA", beause it's "Lua". It's Moon in Portuguese, not a Limited User Account, Last Universal Ancestor, or the Lukla Airport in Nepal.

JHaskly
Admin

Posts : 235
Join date : 2010-07-16
Age : 21
Location : Brisbane

View user profile

Back to top Go down

Re: Maps

Post by Chris220 on Wed Aug 25, 2010 4:03 am

I managed to get Blender (in a round-about way) exporting RigidChips-compatible maps. You have to use Metaseq for the X export, but all the modelling could be done in Blender, which has many more features and is a lot more powerful (You can even script it in python, if you really wanted to Razz)

_________________
mov ah,9
mov dl,msg
int 21h
int 20h

msg db "lolol",36h
avatar
Chris220
Moderator

Posts : 58
Join date : 2010-07-15
Age : 24
Location : Right behind you

View user profile

Back to top Go down

Re: Maps

Post by Timothy Ashtön on Wed Aug 25, 2010 6:52 pm

Metasequoia is far more confusing than how fustrating Lua is in rigidchips. Funny. But I'm getting somewhere.
I've also noticed that in Meta-, you can smooth the faces, should we smooth our maps?
avatar
Timothy Ashtön
Walker
Walker

Posts : 289
Join date : 2010-07-17
Age : 25
Location : Ontario

View user profile http://wildfrontierguidecomplete.blogspot.com/

Back to top Go down

Re: Maps

Post by JHaskly on Thu Aug 26, 2010 12:39 am

Smoothing faces takes many more surfaces... I don't know how much that would hurt RC, speed-wise.

_________________
Previously (and currently) known as Juz.

Please do not write "LUA", beause it's "Lua". It's Moon in Portuguese, not a Limited User Account, Last Universal Ancestor, or the Lukla Airport in Nepal.

JHaskly
Admin

Posts : 235
Join date : 2010-07-16
Age : 21
Location : Brisbane

View user profile

Back to top Go down

Re: Maps

Post by Chris220 on Thu Aug 26, 2010 3:12 pm

As long as you don't overdo it, you should be fine.

_________________
mov ah,9
mov dl,msg
int 21h
int 20h

msg db "lolol",36h
avatar
Chris220
Moderator

Posts : 58
Join date : 2010-07-15
Age : 24
Location : Right behind you

View user profile

Back to top Go down

Re: Maps

Post by Timothy Ashtön on Thu Aug 26, 2010 7:43 pm

Ok, I'll make a gigantic battle ball. Very Happy
avatar
Timothy Ashtön
Walker
Walker

Posts : 289
Join date : 2010-07-17
Age : 25
Location : Ontario

View user profile http://wildfrontierguidecomplete.blogspot.com/

Back to top Go down

Re: Maps

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum